games/bs/bs.c
345
mvaddstr(CYBASE - 2, CXBASE + 7,"Hit/Miss Board");
games/bs/bs.c
346
mvaddstr(CYBASE - 1, CXBASE - 3, numbers);
games/bs/bs.c
349
mvaddch(CYBASE + i, CXBASE - 3, i + 'A');
games/bs/bs.c
364
mvaddstr(CYBASE + BDEPTH,CXBASE - 3,numbers);
games/bs/bs.c
513
mvprintw(CYBASE + BDEPTH+1, CXBASE+11, "(%d, %c)", curx, 'A'+cury);
games/bs/bs.c
57
#define CY(y) (CYBASE + (y))
games/bs/bs.c
579
mvaddstr(CYBASE + BDEPTH + 1, CXBASE + 11, " ");
games/bs/bs.c
66
#define SYBASE CYBASE + BDEPTH + 3 /* move key diagram */