Symbol: troom
games/hack/hack.mklev.c
113
struct mkroom *croom, *troom;
games/hack/hack.mklev.c
143
troom = croom;
games/hack/hack.mklev.c
145
if (croom >= troom)
games/hack/hack.mklev.c
193
troom = &rooms[nroom];
games/hack/hack.mklev.c
196
troom->rtype = VAULT; /* treasure vault */
games/hack/hack.mklev.c
197
for (x = troom->lx; x <= troom->hx; x++)
games/hack/hack.mklev.c
198
for (y = troom->ly; y <= troom->hy; y++)
games/hack/hack.mklev.c
569
struct mkroom *croom, *troom;
games/hack/hack.mklev.c
573
troom = &rooms[b];
games/hack/hack.mklev.c
580
if (troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX)
games/hack/hack.mklev.c
582
if (troom->lx > croom->hx) {
games/hack/hack.mklev.c
586
tx = troom->lx - 1;
games/hack/hack.mklev.c
588
tt = finddpos(tx, troom->ly, tx, troom->hy);
games/hack/hack.mklev.c
589
} else if (troom->hy < croom->ly) {
games/hack/hack.mklev.c
594
ty = troom->hy + 1;
games/hack/hack.mklev.c
595
tt = finddpos(troom->lx, ty, troom->hx, ty);
games/hack/hack.mklev.c
596
} else if (troom->hx < croom->lx) {
games/hack/hack.mklev.c
600
tx = troom->hx + 1;
games/hack/hack.mklev.c
602
tt = finddpos(tx, troom->ly, tx, troom->hy);
games/hack/hack.mklev.c
607
ty = troom->ly - 1;
games/hack/hack.mklev.c
609
tt = finddpos(troom->lx, ty, troom->hx, ty);
games/hack/hack.mklev.c
696
dodoor(tt.x, tt.y, troom);
games/larn/create.c
314
troom(lv, xsize, ysize, tx = tx + rnd(MAXX - 24), ty, rnd(3) + 6);
games/larn/create.c
316
troom(lv, xsize, ysize, tx, ty, rnd(9));
games/larn/create.c
8
static void troom(int, int, int, int, int, int);