Symbol: toting
games/adventure/done.c
152
if (toting(lamp))
games/adventure/done.c
155
if (!toting(i))
games/adventure/extern.h
70
int toting(int);
games/adventure/main.c
107
if (toting(bear))
games/adventure/main.c
121
if (obj == steps && toting(nugget))
games/adventure/main.c
148
if (prop[oyster] < 0 && toting(oyster))
games/adventure/main.c
151
if (toting(i) && prop[i] < 0) /* 2604 */
games/adventure/main.c
192
if (toting(batter))
games/adventure/main.c
356
if (i != bear && toting(i)) {
games/adventure/main.c
365
if (toting(bear))
games/adventure/main.c
395
|| (toting(eggs) && loc == plac[eggs]))
games/adventure/main.c
420
if (closed && toting(oyster))
games/adventure/main.c
518
if ((!toting(obj)) && (obj != rod || !toting(rod2)))
games/adventure/main.c
520
if (obj != rod || !at(fissure) || !toting(obj) || isclosing)
games/adventure/main.c
554
if (!toting(obj))
games/adventure/main.c
629
if (toting(obj))
games/adventure/main.c
669
if (obj == oyster && hinted[2] && toting(oyster))
games/adventure/main.c
671
if (obj != oyster || hinted[2] || !toting(oyster)
games/adventure/main.c
684
if (toting(vase))
games/adventure/subr.c
1045
if (toting(i))
games/adventure/subr.c
218
if (toting(j))
games/adventure/subr.c
239
if (toting(j))
games/adventure/subr.c
360
if (toting(k) || (newloc > 200 && at(k)))
games/adventure/subr.c
420
if (holding == 0 || (holding == 1 && toting(emerald)))
games/adventure/subr.c
453
if (!toting(bear))
games/adventure/subr.c
515
if (here(bird) && toting(rod) && obj == bird)
games/adventure/subr.c
567
if (toting(obj))
games/adventure/subr.c
584
if (toting(bottle) && prop[bottle] == 1)
games/adventure/subr.c
588
if (!toting(bottle))
games/adventure/subr.c
599
if (toting(rod)) {
games/adventure/subr.c
603
if (!toting(cage)) { /* 9013 */
games/adventure/subr.c
639
if (toting(rod2) && obj == rod && !toting(rod))
games/adventure/subr.c
641
if (!toting(obj))
games/adventure/subr.c
66
if (place[objj] == loc || toting(objj))
games/adventure/subr.c
697
if (toting(obj))
games/adventure/subr.c
699
if (!toting(trident))
games/adventure/subr.c
732
if (toting(chain))
games/adventure/subr.c
853
if (toting(rod2) && obj == rod && !toting(rod))
games/adventure/subr.c
855
if (!toting(obj))
games/adventure/subr.c
965
if (liqloc(loc) == 0 || !toting(vase))
games/adventure/subr.c
985
if (toting(bottle))