Symbol: testbit
games/battlestar/battlestar.c
68
if (!notes[CANTSEE] || testbit(inven, LAMPON) ||
games/battlestar/battlestar.c
69
testbit(location[position].objects, LAMPON)) {
games/battlestar/command1.c
138
if ((testbit(inven, TALISMAN) || testbit(wear, TALISMAN)) &&
games/battlestar/command1.c
139
(testbit(inven, MEDALION) || testbit(wear, MEDALION)) &&
games/battlestar/command1.c
140
(testbit(inven, AMULET) || testbit(wear, AMULET))) {
games/battlestar/command1.c
145
if (testbit(location[position].objects, ELF)) {
games/battlestar/command1.c
149
if (testbit(location[position].objects, DARK)) {
games/battlestar/command1.c
153
if (testbit(location[position].objects, WOODSMAN)) {
games/battlestar/command1.c
173
if (testbit(location[position].objects, GIRL))
games/battlestar/command1.c
190
if (testbit(location[position].objects, CYLON)) {
games/battlestar/command1.c
251
(testbit(location[position].objects, LAND) && fuel <= 0)) {
games/battlestar/command1.c
42
testbit(location[position].objects, LAND) ||
games/battlestar/command2.c
132
if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) &&
games/battlestar/command2.c
135
if (testbit(inven, MEDALION)) {
games/battlestar/command2.c
159
else if (wordvalue[wordnumber] == COMPASS && testbit(inven, COMPASS))
games/battlestar/command2.c
178
n == HALBERD) && testbit(inven, n)) && n < NUMOFOBJECTS;
games/battlestar/command2.c
181
if (testbit(inven, LASER)) {
games/battlestar/command2.c
213
if (testbit(location[position].objects, BATHGOD)) {
games/battlestar/command2.c
221
if (testbit(location[position].objects,
games/battlestar/command2.c
239
if (testbit(location[position].objects, TIMER)) {
games/battlestar/command2.c
249
if (testbit(location[position].objects, NATIVE)) {
games/battlestar/command2.c
260
if (testbit(location[position].objects, MAN)) {
games/battlestar/command2.c
288
(testbit(location[position].objects, wordvalue[wordnumber])
games/battlestar/command2.c
290
testbit(location[position].objects, BATHGOD)))) {
games/battlestar/command2.c
296
if (testbit(location[position].objects, BATHGOD)) {
games/battlestar/command2.c
77
if (testbit(inven, value)) {
games/battlestar/command2.c
86
if (testbit(wear, value)) {
games/battlestar/command3.c
104
if (testbit(inven, SHOVEL)) {
games/battlestar/command3.c
110
(testbit(location[position].objects, value) ||
games/battlestar/command3.c
115
if (testbit(inven, MAID) ||
games/battlestar/command3.c
116
testbit(location[position].objects, MAID))
games/battlestar/command3.c
118
if (testbit(inven, DEADWOOD) ||
games/battlestar/command3.c
119
testbit(location[position].objects,
games/battlestar/command3.c
122
if (testbit(inven, DEADGOD) ||
games/battlestar/command3.c
123
testbit(location[position].objects,
games/battlestar/command3.c
126
if (testbit(inven, DEADTIME) ||
games/battlestar/command3.c
127
testbit(location[position].objects,
games/battlestar/command3.c
130
if (testbit(inven, DEADNATIVE) ||
games/battlestar/command3.c
131
testbit(location[position].objects,
games/battlestar/command3.c
155
(testbit(inven, value) ||
games/battlestar/command3.c
156
testbit(location[position].objects, value))) {
games/battlestar/command3.c
158
if (testbit(inven, value)) {
games/battlestar/command3.c
185
if (testbit(inven, POTION)) {
games/battlestar/command3.c
208
if (!testbit(inven, LASER))
games/battlestar/command3.c
216
if (testbit(location[position].objects, value)) {
games/battlestar/command3.c
269
if (testbit(location[position].objects,
games/battlestar/command3.c
285
if (testbit(location[position].objects,
games/battlestar/command3.c
310
if (testbit(location[position].objects,
games/battlestar/command3.c
325
if (testbit(location[position].objects, MAN)) {
games/battlestar/command3.c
335
if (testbit(location[position].objects,
games/battlestar/command3.c
38
if (testbit(inven, SHOVEL)) {
games/battlestar/command3.c
90
if (testbit(inven, n)) {
games/battlestar/command4.c
107
if (testbit(from, MAID)) {
games/battlestar/command4.c
111
} else if (testbit(from, DEADWOOD)) {
games/battlestar/command4.c
115
} else if (testbit(from, DEADNATIVE)) {
games/battlestar/command4.c
120
if (testbit(from, DEADGOD)) {
games/battlestar/command4.c
133
if (testbit(location[position].objects, AMULET)) {
games/battlestar/command4.c
150
if (testbit(location[position].objects, MEDALION)) {
games/battlestar/command4.c
162
if (testbit(location[position].objects, TALISMAN)) {
games/battlestar/command4.c
170
if (testbit(location[position].objects, BATHGOD) &&
games/battlestar/command4.c
171
(testbit(wear, AMULET) || testbit(inven, AMULET))) {
games/battlestar/command4.c
187
if (!testbit(location[position].objects,
games/battlestar/command4.c
243
testbit(location[position].objects, value)) {
games/battlestar/command4.c
275
testbit(location[position].objects,
games/battlestar/command4.c
305
if (testbit(inven, MAID) ||
games/battlestar/command4.c
306
testbit(location[position].objects, MAID))
games/battlestar/command4.c
308
else if (testbit(inven, DEADWOOD) ||
games/battlestar/command4.c
309
testbit(location[position].objects, DEADWOOD))
games/battlestar/command4.c
311
else if (testbit(inven, DEADGOD) ||
games/battlestar/command4.c
312
testbit(location[position].objects, DEADGOD))
games/battlestar/command4.c
314
else if (testbit(inven, DEADTIME) ||
games/battlestar/command4.c
315
testbit(location[position].objects, DEADTIME))
games/battlestar/command4.c
317
else if (testbit(inven, DEADNATIVE) ||
games/battlestar/command4.c
318
testbit(location[position].objects, DEADNATIVE))
games/battlestar/command4.c
333
if (testbit(inven, value)) {
games/battlestar/command4.c
359
if (testbit(location[position].objects,
games/battlestar/command4.c
366
} else if (testbit(location[position].objects,
games/battlestar/command4.c
369
else if (testbit(wear, value))
games/battlestar/command4.c
432
if (testbit(inven, value) &&
games/battlestar/command4.c
434
testbit(inven, KNIFE)) {
games/battlestar/command4.c
443
} else if (!testbit(inven, value)) {
games/battlestar/command4.c
446
} else if (!testbit(inven, KNIFE))
games/battlestar/command4.c
54
if ((testbit(from, value) || wiz || tempwiz) &&
games/battlestar/command4.c
55
heavy && bulky && !testbit(inven, value)) {
games/battlestar/command4.c
60
if (testbit(from, value))
games/battlestar/command4.c
67
} else if (testbit(inven, value))
games/battlestar/command4.c
71
else if (!testbit(from, value))
games/battlestar/command4.c
93
if (testbit(from, SWORD)) {
games/battlestar/command4.c
97
if (testbit(from, TWO_HANDED)) {
games/battlestar/command5.c
100
testbit(location[position].objects, NORMGOD)) &&
games/battlestar/command5.c
151
if (testbit(location[position].objects,
games/battlestar/command5.c
208
while (!testbit(inven, n))
games/battlestar/command5.c
332
if (person && testbit(location[position].objects, person)) {
games/battlestar/command5.c
343
if (result != -1 && (testbit(location[position].objects, obj) ||
games/battlestar/command5.c
42
&& testbit(location[position].objects, BATHGOD)) {
games/battlestar/command5.c
48
if (testbit(location[position].objects,
games/battlestar/command5.c
99
if ((testbit(location[position].objects, BATHGOD) ||
games/battlestar/command6.c
177
if (testbit(location[position].objects, CAR)) {
games/battlestar/command6.c
195
if (testbit(location[position].objects, HORSE)) {
games/battlestar/command6.c
223
if (testbit(inven, MATCHES) && matchcount) {
games/battlestar/command6.c
41
if (testbit(location[position].objects, VIPER) && !notes[CANTLAUNCH]) {
games/battlestar/command6.c
63
if (notes[LAUNCHED] && testbit(location[position].objects, LAND) &&
games/battlestar/command7.c
188
if (testbit(inven, AMULET) || testbit(wear, AMULET)) {
games/battlestar/command7.c
190
if (testbit(inven, MEDALION) ||
games/battlestar/command7.c
191
testbit(wear, MEDALION)) {
games/battlestar/command7.c
203
if (testbit(inven, AMULET)) {
games/battlestar/command7.c
237
if (testbit(inven, LASER)) {
games/battlestar/command7.c
279
hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) -
games/battlestar/command7.c
280
(testbit(wear, MAIL) != 0) - (testbit(wear, HELM) != 0);
games/battlestar/command7.c
281
hurt += (testbit(wear, AMULET) != 0) +
games/battlestar/command7.c
282
(testbit(wear, MEDALION) != 0) + (testbit(wear, TALISMAN) != 0);
games/battlestar/command7.c
65
if (testbit(inven, TWO_HANDED))
games/battlestar/command7.c
68
else if (testbit(inven, SWORD) || testbit(inven, BROAD))
games/battlestar/command7.c
72
else if (testbit(inven, KNIFE) || testbit(inven, MALLET) ||
games/battlestar/command7.c
73
testbit(inven, CHAIN) || testbit(inven, MACE) ||
games/battlestar/command7.c
74
testbit(inven, HALBERD))
games/battlestar/cypher.c
116
if (testbit(location[position].objects,
games/battlestar/cypher.c
136
if (testbit(location[position].objects,
games/battlestar/cypher.c
187
if (testbit(inven, n)) {
games/battlestar/cypher.c
208
if (testbit(inven, n) ||
games/battlestar/cypher.c
209
(testbit(location[position].objects, n) && objsht[n])) {
games/battlestar/cypher.c
229
if (testbit(wear, n)) {
games/battlestar/cypher.c
247
if (testbit(wear, n)) {
games/battlestar/cypher.c
265
if (testbit(location[position].objects,
games/battlestar/cypher.c
284
if (testbit(inven, n)) {
games/battlestar/cypher.c
302
if (testbit(inven, n)) {
games/battlestar/cypher.c
322
if (testbit(inven, n))
games/battlestar/cypher.c
349
if (testbit(wear, n))
games/battlestar/cypher.c
376
if (testbit(inven, n)) {
games/battlestar/cypher.c
389
if (!notes[CANTSEE] || testbit(inven, LAMPON) ||
games/battlestar/cypher.c
390
testbit(location[position].objects, LAMPON)
games/battlestar/misc.c
54
if (testbit(array, n))
games/battlestar/room.c
67
if (testbit(p, n) && objdes[n])