Symbol: systemname
games/trek/abandon.c
87
printf("Crew beams down to planet %s\n", systemname(q));
games/trek/computer.c
271
Systemname[e->systemname],
games/trek/damage.c
81
if (e->evcode != E_FIXDV || e->systemname != dev)
games/trek/damaged.c
55
if (e->systemname == d)
games/trek/dcrept.c
84
Device[e->systemname].name, x * m1 + 0.005,
games/trek/dumpssradio.c
57
systemname(&Quad[e->x][e->y]), e->x, e->y);
games/trek/dumpssradio.c
73
systemname(&Quad[e->x][e->y]), e->x, e->y);
games/trek/events.c
119
xdate, e->evcode, e->x, e->y, e->systemname);
games/trek/events.c
295
Systemname[e->systemname], ix, iy);
games/trek/events.c
310
q->qsystemname = e->systemname;
games/trek/events.c
316
e->x, e->y, e->systemname);
games/trek/events.c
322
Systemname[e->systemname]);
games/trek/events.c
334
q->qsystemname = e->systemname;
games/trek/events.c
413
i = e->systemname;
games/trek/kill.c
153
name = systemname(q);
games/trek/kill.c
168
Systemname[e->systemname]);
games/trek/kill.c
210
Systemname[e->systemname], x, y);
games/trek/kill.c
211
q->qsystemname = e->systemname;
games/trek/schedule.c
100
e->evcode, e->x, e->y, e->systemname, date);
games/trek/schedule.c
122
e->evcode, e->date, e->x, e->y, e->systemname);
games/trek/schedule.c
72
e->systemname = z;
games/trek/srscan.c
174
printf("Starsystem %s\n", systemname(q));
games/trek/systemname.c
57
i = Event[i & Q_SYSTEM].systemname;
games/trek/trek.h
157
unsigned char systemname; /* starsystem name */
games/trek/trek.h
507
const char *systemname(const struct quad *);