sync_file
static char sync_file[NAME_MAX];
snprintf(sync_file, sizeof(sync_file), _FILE_SYNC, scenario_number);
return sync_file;
const char *sync_file;
sync_file = get_sync_file(game);
if (stat(sync_file, &tmp) < 0) {
sync_fp = fopen(sync_file, "w+");
sync_fp = fopen(sync_file, "r+");
const char *sync_file;
sync_file = get_sync_file(game);
unlink(sync_file);
const char *sync_file;
sync_file = get_sync_file(game);
if (link(sync_file, sync_lock) >= 0) {
struct sync_file *sync_file;
sync_file = sync_file_create(fence);
if (!sync_file) {
fd_install(fd, sync_file->file);
struct sync_file *sync_file;
fence_state->sync_file = sync_file_create(fence);
if (!fence_state->sync_file)
fence_state[i].sync_file->file);
if (fence_state[i].sync_file)
fput(fence_state[i].sync_file->file);
struct sync_file *sync_file;
sync_file = sync_file_create(fence);
if (!sync_file) {
fd_install(fd, sync_file->file);
struct sync_file *out_fence = NULL;
static inline struct sync_file *
sync_file();
sync_file();
if (do_unmon(hp, &arg->my_id)) sync_file();
sync_file();
extern void sync_file(void);