slot_layout_info
struct slot_layout_info *slot_layout_info,
slot_layout_info->length = record->ucLength;
slot_layout_info->width = record->ucWidth;
slot_layout_info->num_of_connectors = record->ucConnNum;
for (j = 0; j < slot_layout_info->num_of_connectors; ++j) {
slot_layout_info->connectors[j].connector_type =
slot_layout_info->connectors[j].connector_type =
slot_layout_info->connectors[j].length =
slot_layout_info->connectors[j].connector_type =
slot_layout_info->connectors[j].length =
slot_layout_info->connectors[j].connector_type =
slot_layout_info->connectors[j].length =
slot_layout_info->connectors[j].connector_type =
slot_layout_info->connectors[j].length =
slot_layout_info->connectors[j].connector_type =
slot_layout_info->connectors[j].length =
slot_layout_info->connectors[j].position =
slot_layout_info->connectors[j].connector_id =
struct slot_layout_info *slot_layout_info)
if (slot_layout_info == NULL) {
slot_layout_info, record_offset);
struct slot_layout_info *slot_layout_info)
slot_layout_info->length = record->bracketlen;
slot_layout_info->width = record->bracketwidth;
slot_layout_info->num_of_connectors = record->conn_num;
for (j = 0; j < slot_layout_info->num_of_connectors; ++j) {
slot_layout_info->connectors[j].connector_type =
slot_layout_info->connectors[j].connector_type =
slot_layout_info->connectors[j].length =
slot_layout_info->connectors[j].connector_type =
slot_layout_info->connectors[j].length =
slot_layout_info->connectors[j].connector_type =
slot_layout_info->connectors[j].length =
slot_layout_info->connectors[j].connector_type =
slot_layout_info->connectors[j].length =
slot_layout_info->connectors[j].connector_type =
slot_layout_info->connectors[j].length =
slot_layout_info->connectors[j].position =
slot_layout_info->connectors[j].connector_id =
struct slot_layout_info *slot_layout_info)
if (slot_layout_info == NULL) {
slot_layout_info);
struct slot_layout_info slots[MAX_BOARD_SLOTS];