games/rogue/save.c
132
rw_id(id_potions, fp, POTIONS, 1);
games/rogue/save.c
133
rw_id(id_scrolls, fp, SCROLS, 1);
games/rogue/save.c
134
rw_id(id_wands, fp, WANDS, 1);
games/rogue/save.c
135
rw_id(id_rings, fp, RINGS, 1);
games/rogue/save.c
215
rw_id(id_potions, fp, POTIONS, 0);
games/rogue/save.c
216
rw_id(id_scrolls, fp, SCROLS, 0);
games/rogue/save.c
217
rw_id(id_wands, fp, WANDS, 0);
games/rogue/save.c
218
rw_id(id_rings, fp, RINGS, 0);
games/rogue/save.c
60
static void rw_id(struct id *, FILE *, int, boolean);