Symbol: room
games/battlestar/command1.c
77
for (p = nightobjs; p->room != 0; p++)
games/battlestar/command1.c
78
setbit(nightfile[p->room].objects, p->obj);
games/battlestar/command1.c
84
for (p = nightobjs; p->room != 0; p++)
games/battlestar/command1.c
85
clearbit(dayfile[p->room].objects, p->obj);
games/battlestar/dayfile.c
35
struct room dayfile[] = {
games/battlestar/extern.h
255
extern struct room dayfile[];
games/battlestar/extern.h
256
extern struct room nightfile[];
games/battlestar/extern.h
257
extern struct room *location;
games/battlestar/extern.h
324
short room;
games/battlestar/extern.h
383
void whichway(struct room);
games/battlestar/globals.c
235
struct room *location;
games/battlestar/init.c
60
for (p = dayobjs; p->room != 0; p++)
games/battlestar/init.c
61
setbit(location[p->room].objects, p->obj);
games/battlestar/nightfile.c
35
struct room nightfile[] = {
games/battlestar/room.c
72
whichway(struct room here)
games/hack/hack.pri.c
270
struct rm *room;
games/hack/hack.pri.c
301
if ((room = &levl[x][y])->new) {
games/hack/hack.pri.c
302
room->new = 0;
games/hack/hack.pri.c
303
at(x, y, room->scrsym);
games/hack/hack.pri.c
304
} else if (room->seen)
games/hack/hack.pri.c
305
at(x, y, room->scrsym);
games/hack/hack.pri.c
317
struct rm *room;
games/hack/hack.pri.c
337
if ((room = &levl[x][y])->new) {
games/hack/hack.pri.c
338
room->new = 0;
games/hack/hack.pri.c
339
at(x, y, room->scrsym);
games/hack/hack.pri.c
340
} else if (room->seen)
games/hack/hack.pri.c
341
at(x, y, room->scrsym);
games/hack/hack.pri.c
387
struct rm *room;
games/hack/hack.pri.c
397
room = &levl[x][y];
games/hack/hack.pri.c
398
if ((!room->typ) ||
games/hack/hack.pri.c
399
(IS_ROCK(room->typ) && levl[u.ux][u.uy].typ == CORR))
games/hack/hack.pri.c
409
} else if ((otmp = o_at(x, y)) && room->typ != POOL)
games/hack/hack.pri.c
415
} else if (g_at(x, y) && room->typ != POOL)
games/hack/hack.pri.c
417
else if (!room->seen || room->scrsym == ' ') {
games/hack/hack.pri.c
418
room->new = room->seen = 1;
games/hack/hack.pri.c
422
room->seen = 1;
games/hack/hack.pri.c
430
struct rm *room;
games/hack/hack.pri.c
433
room = &levl[x][y];
games/hack/hack.pri.c
434
if (!room->seen)
games/hack/hack.pri.c
436
else if (room->typ == POOL)
games/hack/hack.pri.c
449
switch (room->typ) {
games/hack/hack.pri.c
452
tmp = room->scrsym; /* %% wrong after killing
games/hack/hack.pri.c
469
if (room->lit || cansee(x, y) || Blind)
games/hack/hack.pri.c
496
struct rm *room;
games/hack/hack.pri.c
500
room = &levl[x][y];
games/hack/hack.pri.c
502
if (room->scrsym != newscrsym) {
games/hack/hack.pri.c
503
room->scrsym = newscrsym;
games/hack/hack.pri.c
504
room->seen = 0;
games/hack/hack.pri.c
512
struct rm *room;
games/hack/hack.pri.c
516
room = &levl[x][y];
games/hack/hack.pri.c
517
if (room->scrsym == '.' && !room->lit && !Blind) {
games/hack/hack.pri.c
518
room->scrsym = ' ';
games/hack/hack.pri.c
519
room->new = 1;
games/hack/hack.pri.c
681
struct rm *room;
games/hack/hack.pri.c
688
if ((room = &levl[x][y])->new) {
games/hack/hack.pri.c
689
room->new = 0;
games/hack/hack.pri.c
690
at(x, y, room->scrsym);
games/hack/hack.zap.c
268
struct rm *room;
games/hack/hack.zap.c
302
room = &levl[zx][zy];
games/hack/hack.zap.c
308
if (room->typ == HWALL ||
games/hack/hack.zap.c
309
room->typ == VWALL) {
games/hack/hack.zap.c
310
room->typ = ROOM;
games/hack/hack.zap.c
313
} else if (room->typ == HWALL || room->typ == VWALL ||
games/hack/hack.zap.c
314
room->typ == SDOOR || room->typ == LDOOR) {
games/hack/hack.zap.c
315
room->typ = DOOR;
games/hack/hack.zap.c
317
} else if (room->typ == SCORR || !room->typ) {
games/hack/hack.zap.c
318
room->typ = CORR;
games/rogue/level.c
387
put_door(room *rm, short dir, short *row, short *col)
games/rogue/level.c
63
static void put_door(room *, short, short *, short *);
games/rogue/rogue.h
348
extern room rooms[];
games/rogue/room.c
50
room rooms[MAXROOMS];
games/rogue/save.c
372
rw ? r_write(fp, (char *) (rooms + i), sizeof(room)) :
games/rogue/save.c
373
r_read(fp, (char *) (rooms + i), sizeof(room));
lib/libc/locale/collate.c
387
size_t room)
lib/libc/locale/collate.c
408
if (room) {
lib/libc/locale/collate.c
410
room--;
lib/libc/locale/collate.c
454
if (room) {
lib/libc/locale/collate.c
456
room--;
lib/libc/locale/collate.c
473
if (room) {
lib/libc/locale/collate.c
475
room--;
lib/libc/locale/collate.c
533
size_t room)
lib/libc/locale/collate.c
556
if (room) {
lib/libc/locale/collate.c
558
room--;
lib/libc/locale/collate.c
606
if (room) {
lib/libc/locale/collate.c
609
if (room) {
lib/libc/locale/collate.c
611
room--;
lib/libc/locale/collate.c
632
if (room) {
lib/libc/locale/collate.c
636
if (room) {
lib/libc/locale/collate.c
638
room--;