Symbol: ranf
games/trek/abandon.c
127
i = ranf(Now.bases);
games/trek/abandon.c
135
Ship.sectx = Etc.starbase.x + ranf(3) - 1;
games/trek/abandon.c
138
Ship.secty = Etc.starbase.y + ranf(3) - 1;
games/trek/attack.c
145
if (hit >= (15 - Game.skill) * (25 - ranf(12))) {
games/trek/attack.c
148
cas = ranf(1000);
games/trek/attack.c
154
(75 + ranf(25)) + 0.5;
games/trek/autover.c
71
course = ranf(360);
games/trek/capture.c
126
i = ranf(Etc.nkling);
games/trek/capture.c
91
if (i > ranf(100)) {
games/trek/capture.c
94
i = ranf(Param.klingcrew);
games/trek/dumpme.c
57
Ship.quadx = ranf(NQUADS);
games/trek/dumpme.c
58
Ship.quady = ranf(NQUADS);
games/trek/dumpme.c
59
Ship.sectx = ranf(NSECTS);
games/trek/dumpme.c
60
Ship.secty = ranf(NSECTS);
games/trek/events.c
142
i = ranf(Now.klings) + 1;
games/trek/events.c
167
Ship.sectx = ranf(NSECTS);
games/trek/events.c
168
Ship.secty = ranf(NSECTS);
games/trek/events.c
265
ix = ranf(NQUADS);
games/trek/events.c
266
iy = ranf(NQUADS);
games/trek/help.c
131
dx = Etc.starbase.x + ranf(3) - 1;
games/trek/help.c
134
dy = Etc.starbase.y + ranf(3) - 1;
games/trek/initquad.c
135
i = ranf(NSECTS);
games/trek/initquad.c
136
j = ranf(NSECTS);
games/trek/klmove.c
82
if (ranf(i) >= Param.moveprob[2 * Move.newquad + fl])
games/trek/klmove.c
85
motion = ranf(75) - 25;
games/trek/klmove.c
88
dx = Ship.sectx - k->x + ranf(3) - 1;
games/trek/klmove.c
89
dy = Ship.secty - k->y + ranf(3) - 1;
games/trek/nova.c
58
if (ranf(100) < 15) {
games/trek/nova.c
62
if (ranf(100) < 5) {
games/trek/nova.c
68
if (ranf(4) != 0) {
games/trek/ram.c
83
i = 10 + ranf(20 * Game.skill);
games/trek/ram.c
90
if (ranf(100) < 20)
games/trek/setup.c
106
Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
games/trek/setup.c
133
Param.date = Now.date = (ranf(20) + 20) * 100;
games/trek/setup.c
209
Ship.sectx = ranf(NSECTS);
games/trek/setup.c
210
Ship.secty = ranf(NSECTS);
games/trek/setup.c
227
q->stars = ranf(9) + 1;
games/trek/setup.c
228
q->holes = ranf(3);
games/trek/setup.c
238
i = ranf(NQUADS);
games/trek/setup.c
239
j = ranf(NQUADS);
games/trek/setup.c
248
ix = ranf(NQUADS);
games/trek/setup.c
249
iy = ranf(NQUADS);
games/trek/setup.c
268
klump = ranf(4) + 1;
games/trek/setup.c
272
ix = ranf(NQUADS);
games/trek/setup.c
273
iy = ranf(NQUADS);
games/trek/snova.c
73
qx = ranf(NQUADS);
games/trek/snova.c
74
qy = ranf(NQUADS);
games/trek/snova.c
81
n = ranf(q->stars);
games/trek/torped.c
166
Etc.klingon[k].power -= 500 + ranf(501);
games/trek/torped.c
229
if (ranf(2)) {
games/trek/trek.h
475
int ranf(int);
games/trek/warp.c
118
if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0)) {
games/trek/warp.c
142
if (ranf(100) >= 100 * dist) {
games/trek/warp.c
148
percent = ranf(100);