Symbol: rand_num
games/hunt/huntd/answer.c
337
x = rand_num(WIDTH - 1) + 1;
games/hunt/huntd/answer.c
338
y = rand_num(HEIGHT - 1) + 1;
games/hunt/huntd/answer.c
347
newpp->p_flying = rand_num(conf_flytime);
games/hunt/huntd/answer.c
348
newpp->p_flyx = 2 * rand_num(conf_flystep + 1) - conf_flystep;
games/hunt/huntd/answer.c
349
newpp->p_flyy = 2 * rand_num(conf_flystep + 1) - conf_flystep;
games/hunt/huntd/answer.c
383
x = rand_num(WIDTH - 1) + 1;
games/hunt/huntd/answer.c
384
y = rand_num(HEIGHT - 1) + 1;
games/hunt/huntd/answer.c
391
x = rand_num(WIDTH - 1) + 1;
games/hunt/huntd/answer.c
392
y = rand_num(HEIGHT - 1) + 1;
games/hunt/huntd/answer.c
438
switch (rand_num(4)) {
games/hunt/huntd/driver.c
495
x = rand_num(WIDTH - 1) + 1;
games/hunt/huntd/driver.c
496
y = rand_num(HEIGHT - 1) + 1;
games/hunt/huntd/driver.c
720
ammo_exploding = rand_num(pp->p_ammo);
games/hunt/huntd/driver.c
723
expl_charge = rand_num(ammo_exploding + 1);
games/hunt/huntd/driver.c
782
np->p_flying = rand_num(20);
games/hunt/huntd/driver.c
783
np->p_flyx = 2 * rand_num(6) - 5;
games/hunt/huntd/driver.c
784
np->p_flyy = 2 * rand_num(6) - 5;
games/hunt/huntd/driver.c
805
if (conf_volcano && rand_num(100) < volcano /
games/hunt/huntd/driver.c
809
x = rand_num(WIDTH / 2) + WIDTH / 4;
games/hunt/huntd/driver.c
810
y = rand_num(HEIGHT / 2) + HEIGHT / 4;
games/hunt/huntd/driver.c
823
if (conf_drone && rand_num(100) < 2) {
games/hunt/huntd/driver.c
826
x = rand_num(WIDTH / 2) + WIDTH / 4;
games/hunt/huntd/driver.c
827
y = rand_num(HEIGHT / 2) + HEIGHT / 4;
games/hunt/huntd/driver.c
833
rand_num(MAXBOMB - conf_mindshot)],
games/hunt/huntd/execute.c
615
if (rand_num(100) < prob)
games/hunt/huntd/expl.c
204
pp->p_flying += rand_num(conf_flytime / 2);
games/hunt/huntd/expl.c
206
pp->p_flying = rand_num(conf_flytime);
games/hunt/huntd/expl.c
207
pp->p_flyx = 2 * rand_num(conf_flystep + 1) -
games/hunt/huntd/expl.c
209
pp->p_flyy = 2 * rand_num(conf_flystep + 1) -
games/hunt/huntd/expl.c
218
if (conf_random && rand_num(100) < conf_prandom)
games/hunt/huntd/expl.c
220
if (conf_reflect && rand_num(100) == conf_preflect)
games/hunt/huntd/makemaze.c
167
*sp = rand_num(2) ? WALL4 : WALL5;
games/hunt/huntd/makemaze.c
61
x = rand_num(WIDTH / 2) * 2 + 1;
games/hunt/huntd/makemaze.c
62
y = rand_num(HEIGHT / 2) * 2 + 1;
games/hunt/huntd/makemaze.c
98
j = rand_num(i + 1);
games/hunt/huntd/server.h
233
int rand_num(int);
games/hunt/huntd/shots.c
267
if (rand_num(100) < conf_pshot_coll) {
games/hunt/huntd/shots.c
274
if (rand_num(100) < conf_pgren_coll) {
games/hunt/huntd/shots.c
320
switch (rand_num(4)) {
games/hunt/huntd/shots.c
353
if (rand_num(100) < conf_pgren_catch) {
games/hunt/huntd/shots.c
400
if (rand_num(100) < conf_pmiss) {
games/hunt/huntd/shots.c
520
n = rand_num(count);
games/hunt/huntd/shots.c
563
if (rand_num(100) < conf_pdroneabsorb && opposite(bp->b_face,
games/hunt/huntd/shots.c
688
switch (rand_num(4)) {
games/hunt/huntd/shots.c
728
rand_num(pp->p_damage / conf_fall_frac), FALL);