Symbol: r_write
games/rogue/save.c
119
r_write(fp, (char *) &detect_monster, sizeof(detect_monster));
games/rogue/save.c
120
r_write(fp, (char *) &cur_level, sizeof(cur_level));
games/rogue/save.c
121
r_write(fp, (char *) &max_level, sizeof(max_level));
games/rogue/save.c
124
r_write(fp, (char *) &party_room, sizeof(party_room));
games/rogue/save.c
127
r_write(fp, (char *) &file_id, sizeof(file_id));
games/rogue/save.c
129
r_write(fp, (char *) &foods, sizeof(foods));
games/rogue/save.c
130
r_write(fp, (char *) &rogue, sizeof(fighter));
games/rogue/save.c
136
r_write(fp, (char *) traps, (MAX_TRAPS * sizeof(trap)));
games/rogue/save.c
137
r_write(fp, (char *) is_wood, (WANDS * sizeof(boolean)));
games/rogue/save.c
138
r_write(fp, (char *) &cur_room, sizeof(cur_room));
games/rogue/save.c
140
r_write(fp, (char *) &being_held, sizeof(being_held));
games/rogue/save.c
141
r_write(fp, (char *) &bear_trap, sizeof(bear_trap));
games/rogue/save.c
142
r_write(fp, (char *) &halluc, sizeof(halluc));
games/rogue/save.c
143
r_write(fp, (char *) &blind, sizeof(blind));
games/rogue/save.c
144
r_write(fp, (char *) &confused, sizeof(confused));
games/rogue/save.c
145
r_write(fp, (char *) &levitate, sizeof(levitate));
games/rogue/save.c
146
r_write(fp, (char *) &haste_self, sizeof(haste_self));
games/rogue/save.c
147
r_write(fp, (char *) &see_invisible, sizeof(see_invisible));
games/rogue/save.c
148
r_write(fp, (char *) &detect_monster, sizeof(detect_monster));
games/rogue/save.c
149
r_write(fp, (char *) &wizard, sizeof(wizard));
games/rogue/save.c
150
r_write(fp, (char *) &score_only, sizeof(score_only));
games/rogue/save.c
151
r_write(fp, (char *) &m_moves, sizeof(m_moves));
games/rogue/save.c
154
r_write(fp, (char *) &rt_buf, sizeof(rt_buf));
games/rogue/save.c
263
r_write(fp, (const char *) pack, sizeof(object));
games/rogue/save.c
266
r_write(fp, (const char *) &t, sizeof(object));
games/rogue/save.c
305
r_write(fp, (char *) dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
games/rogue/save.c
309
r_write(fp, buf, DCOLS);
games/rogue/save.c
327
r_write(fp, (const char *) &(id_table[i].value), sizeof(short));
games/rogue/save.c
328
r_write(fp, (const char *) &(id_table[i].id_status),
games/rogue/save.c
347
r_write(fp, (char *) &n, sizeof(short));
games/rogue/save.c
348
r_write(fp, s, n);
games/rogue/save.c
372
rw ? r_write(fp, (char *) (rooms + i), sizeof(room)) :
games/rogue/save.c
56
static void r_write(FILE *, const char *, int);