Symbol: r_read
games/rogue/save.c
193
r_read(fp, (char *) &detect_monster, sizeof(detect_monster));
games/rogue/save.c
194
r_read(fp, (char *) &cur_level, sizeof(cur_level));
games/rogue/save.c
195
r_read(fp, (char *) &max_level, sizeof(max_level));
games/rogue/save.c
204
r_read(fp, (char *) &party_room, sizeof(party_room));
games/rogue/save.c
207
r_read(fp, (char *) &saved_file_id, sizeof(saved_file_id));
games/rogue/save.c
212
r_read(fp, (char *) &foods, sizeof(foods));
games/rogue/save.c
213
r_read(fp, (char *) &rogue, sizeof(fighter));
games/rogue/save.c
219
r_read(fp, (char *) traps, (MAX_TRAPS * sizeof(trap)));
games/rogue/save.c
220
r_read(fp, (char *) is_wood, (WANDS * sizeof(boolean)));
games/rogue/save.c
221
r_read(fp, (char *) &cur_room, sizeof(cur_room));
games/rogue/save.c
223
r_read(fp, (char *) &being_held, sizeof(being_held));
games/rogue/save.c
224
r_read(fp, (char *) &bear_trap, sizeof(bear_trap));
games/rogue/save.c
225
r_read(fp, (char *) &halluc, sizeof(halluc));
games/rogue/save.c
226
r_read(fp, (char *) &blind, sizeof(blind));
games/rogue/save.c
227
r_read(fp, (char *) &confused, sizeof(confused));
games/rogue/save.c
228
r_read(fp, (char *) &levitate, sizeof(levitate));
games/rogue/save.c
229
r_read(fp, (char *) &haste_self, sizeof(haste_self));
games/rogue/save.c
230
r_read(fp, (char *) &see_invisible, sizeof(see_invisible));
games/rogue/save.c
231
r_read(fp, (char *) &detect_monster, sizeof(detect_monster));
games/rogue/save.c
232
r_read(fp, (char *) &wizard, sizeof(wizard));
games/rogue/save.c
233
r_read(fp, (char *) &score_only, sizeof(score_only));
games/rogue/save.c
234
r_read(fp, (char *) &m_moves, sizeof(m_moves));
games/rogue/save.c
235
r_read(fp, (char *) &saved_time, sizeof(saved_time));
games/rogue/save.c
275
r_read(fp, (char *) &read_obj, sizeof(object));
games/rogue/save.c
311
r_read(fp, (char *) dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
games/rogue/save.c
312
r_read(fp, buf, DCOLS);
games/rogue/save.c
332
r_read(fp, (char *) &(id_table[i].value), sizeof(short));
games/rogue/save.c
333
r_read(fp, (char *) &(id_table[i].id_status),
games/rogue/save.c
356
r_read(fp, (char *) &n, sizeof(short));
games/rogue/save.c
360
r_read(fp, s, n);
games/rogue/save.c
373
r_read(fp, (char *) (rooms + i), sizeof(room));
games/rogue/save.c
55
static void r_read(FILE *, char *, int);