p_sin
Player.p_sin = MAX(0.0, Player.p_sin - 0.25);
Player.p_sin *= 0.75;
++Player.p_sin;
Player.p_sin /= 2.0;
Player.p_sin /= 3.0;
*dptr = Player.p_sin;
Player.p_sin = *dptr;
if (drandom() < Player.p_sin / 100.0) {
mvprintw(4, 40, "R:Sin %0.3f\n", playerp->p_sin);
dptr = &playerp->p_sin;
++Player.p_sin;
Player.p_sin += 0.5;
Player.p_sin *= Player.p_sin;
if (drandom() / 2.0 < Player.p_sin) {
Player.p_sin += 1e-6;
Player.p_sin += 0.5;
if (Player.p_sin > 1.0) {
Player.p_sin -= 0.25;
if (drandom() * Player.p_sin > 1.0)
playerp->p_sin =
++Player.p_sin;
mvprintw(13, 0, "Sin : %9.5f", Player.p_sin);
double p_sin; /* sin */