p_login
printw(" :Login %s\n", playerp->p_login);
&& (ingameflag || strcmp(Login, playerp->p_login) != 0)) {
Other.p_name, Other.p_login, Other.p_level,
if (strcmp(Player.p_login, sbuf.sb_login) == 0) {
strcpy(sbuf.sb_login, Player.p_login);
Other.p_login, descrstatus(&Other));
strcpy(Player.p_login, Login);
Other.p_name, Other.p_login);
sprintf(Databuf, "%s Login: %s", Other.p_name, Other.p_login);
playerp->p_login[0] = '\0';
Player.p_login, Player.p_level, how);
char p_login[SZ_LOGIN]; /* login */
int p_login(char *, struct passwd *, ENTRY *);
{ "login", p_login, 1, 5, e1, NULL },