outyx
outyx(ALL_PLAYERS, HEIGHT, 0, "%s%s: %.*s",
outyx(ALL_PLAYERS,
outyx(pp, y, STAT_NAME_COL, Buf, len);
outyx(pp, y, STAT_NAME_COL, Buf, len);
outyx(pp, STAT_DAM_ROW, STAT_LABEL_COL, "Damage:");
outyx(pp, STAT_DAM_ROW, STAT_VALUE_COL, "%2d/%2d",
outyx(pp, STAT_KILL_ROW, STAT_LABEL_COL, "Kills:");
outyx(pp, STAT_KILL_ROW, STAT_VALUE_COL, "%3d",
outyx(pp, STAT_PLAY_ROW, STAT_LABEL_COL, "Player:");
outyx(pp, i, STAT_NAME_COL, "%5.2f%c%-10.10s %c",
outyx(pp, STAT_MON_ROW, STAT_LABEL_COL, "Monitor:");
outyx(pp, i++, STAT_NAME_COL, "%5.5s %-10.10s %c",
outyx(ALL_PLAYERS,
outyx(pp, STAT_AMMO_ROW, STAT_LABEL_COL, "Ammo:");
outyx(pp, STAT_GUN_ROW, STAT_LABEL_COL, "Gun:");
outyx(pp, STAT_GUN_ROW, STAT_VALUE_COL, "%3s",
outyx(victim, STAT_DAM_ROW, STAT_VALUE_COL, "%2d",
outyx(attacker, STAT_DAM_ROW, STAT_VALUE_COL, "%2d/%2d",
outyx(attacker, STAT_KILL_ROW, STAT_VALUE_COL, "%3d",
outyx(ALL_PLAYERS, y, STAT_NAME_COL,
outyx(pp, HEIGHT / 2, x, "%s", pp->p_death);
outyx(pp, HEIGHT / 2 - 1, x, "%s", pp->p_death);
outyx(pp, HEIGHT / 2 + 1, x, "%s", pp->p_death);
outyx(ALL_PLAYERS,
outyx(ALL_PLAYERS,
outyx(pp, STAT_GUN_ROW, STAT_VALUE_COL, " ok");
outyx(pp, STAT_GUN_ROW, STAT_VALUE_COL, " ");
outyx(pp, STAT_GUN_ROW, STAT_VALUE_COL, " ");
outyx(pp, STAT_AMMO_ROW, STAT_VALUE_COL - 1, "%4d", pp->p_ammo);
void outyx(PLAYER *, int, int, const char *, ...)