opposite
else if (opposite(dir, pp->p_face))
int opposite(int, char);
if (opposite(bp->b_face, Maze[y][x])) {
if (rand_num(100) < conf_pdroneabsorb && opposite(bp->b_face,
oppos = opposite(pp->hand[i]);
Numneed[opposite(pp->battle)]++;
oppos = opposite(card);
oppos = opposite(card);
Numneed[opposite(pp->battle)]++;
if (pp->battle == opposite(card))
if (pp->battle == opposite(card) ||
if (pp->battle != opposite(card))
if (pp->battle == opposite(card)
oppos = opposite(card);