Symbol: next_monster
games/rogue/init.c
115
level_monsters.next_monster = NULL;
games/rogue/monster.c
171
object *monster, *next_monster, *test_mons;
games/rogue/monster.c
178
monster = level_monsters.next_monster;
games/rogue/monster.c
181
next_monster = monster->next_monster;
games/rogue/monster.c
210
NM: test_mons = level_monsters.next_monster;
games/rogue/monster.c
214
if (next_monster == test_mons)
games/rogue/monster.c
216
monster = next_monster;
games/rogue/monster.c
219
test_mons = test_mons -> next_monster;
games/rogue/monster.c
555
monster = level_monsters.next_monster;
games/rogue/monster.c
573
monster = monster->next_monster;
games/rogue/monster.c
647
monster = level_monsters.next_monster;
games/rogue/monster.c
655
monster = monster->next_monster;
games/rogue/monster.c
828
monster = level_monsters.next_monster;
games/rogue/monster.c
836
monster = monster->next_monster;
games/rogue/monster.c
864
monster = level_monsters.next_monster;
games/rogue/monster.c
872
monster = monster->next_monster;
games/rogue/object.c
688
monster = monster->next_monster;
games/rogue/use.c
137
if (!(level_monsters.next_monster)) {
games/rogue/use.c
503
monster = level_monsters.next_monster;
games/rogue/use.c
510
monster = monster->next_monster;
games/rogue/use.c
575
monster = level_monsters.next_monster;
games/rogue/use.c
579
monster = monster->next_monster;
games/rogue/zap.c
169
nm = monster->next_monster;
games/rogue/zap.c
174
monster->next_monster = nm;
games/rogue/zap.c
251
lmon = level_monsters.next_monster;
games/rogue/zap.c
253
nm = lmon->next_monster;