Symbol: new_dir
crypto/libressl/crypto/x509/by_dir.c
104
.new_item = new_dir,
crypto/libressl/crypto/x509/by_dir.c
96
static int new_dir(X509_LOOKUP *lu);
games/atc/input.c
301
pp->new_dir = p.new_dir;
games/atc/input.c
395
p.new_dir = MAXDIR;
games/atc/input.c
403
p.new_dir = p.dir - 1;
games/atc/input.c
404
if (p.new_dir < 0)
games/atc/input.c
405
p.new_dir += MAXDIR;
games/atc/input.c
413
p.new_dir = p.dir + 1;
games/atc/input.c
414
if (p.new_dir >= MAXDIR)
games/atc/input.c
415
p.new_dir -= MAXDIR;
games/atc/input.c
422
p.new_dir = p.dir - 2;
games/atc/input.c
423
if (p.new_dir < 0)
games/atc/input.c
424
p.new_dir += MAXDIR;
games/atc/input.c
431
p.new_dir = p.dir + 2;
games/atc/input.c
432
if (p.new_dir >= MAXDIR)
games/atc/input.c
433
p.new_dir -= MAXDIR;
games/atc/input.c
475
p.new_dir = DIR_FROM_DXDY(xdiff, ydiff);
games/atc/input.c
476
if (p.new_dir == p.dir)
games/atc/input.c
567
p.new_dir = DIR_FROM_DXDY(sp->beacon[c].x - p.xpos,
games/atc/input.c
573
p.new_dir = DIR_FROM_DXDY(sp->exit[c].x - p.xpos,
games/atc/input.c
579
p.new_dir = DIR_FROM_DXDY(sp->airport[c].x - p.xpos,
games/atc/input.c
592
p.new_dir = dir_no(c);
games/atc/input.c
604
p.new_dir = p.dir - angle;
games/atc/input.c
605
if (p.new_dir < 0)
games/atc/input.c
606
p.new_dir += MAXDIR;
games/atc/input.c
609
p.new_dir = p.dir + angle;
games/atc/input.c
610
if (p.new_dir >= MAXDIR)
games/atc/input.c
611
p.new_dir -= MAXDIR;
games/atc/struct.h
83
int new_dir;
games/atc/update.c
226
else if (pp->new_dir >= MAXDIR || pp->new_dir < 0)
games/atc/update.c
228
else if (pp->new_dir != pp->dir)
games/atc/update.c
229
sprintf(bp, "%d", dir_deg(pp->new_dir));
games/atc/update.c
324
p.new_dir = p.dir = sp->exit[rnd2].dir;
games/atc/update.c
339
p.new_dir = p.dir = sp->airport[p.orig_no].dir;
games/atc/update.c
90
dir_diff = pp->new_dir - pp->dir;
games/atc/update.c
94
if (pp->new_dir >= 0 && pp->new_dir < MAXDIR) {
games/rogue/zap.c
276
short i, ch, new_dir = -1, damage;
games/rogue/zap.c
394
new_dir = dir;
games/rogue/zap.c
398
if (new_dir != -1) {
games/rogue/zap.c
399
bounce(ball, new_dir, orow, ocol, r);