Symbol: logx
games/hunt/huntd/answer.c
107
logx(LOG_WARNING,
games/hunt/huntd/answer.c
236
logx(LOG_NOTICE, "too many monitors");
games/hunt/huntd/answer.c
248
logx(LOG_NOTICE, "too many players");
games/hunt/huntd/answer.c
277
logx(LOG_WARNING, "lost connection to new client");
games/hunt/huntd/answer.c
478
logx(LOG_INFO, "player %s %s team %c",
games/hunt/huntd/answer.c
519
logx(LOG_INFO, "new player: %s%s%c%s",
games/hunt/huntd/answer.c
87
logx(LOG_INFO, "rejected connection from %s", eval_client(&ri));
games/hunt/huntd/conf.c
147
logx(LOG_INFO, "%s:%d: %s: %d -> %d",
games/hunt/huntd/conf.c
152
logx(LOG_ERR, "%s:%d: invalid integer value \"%s\"",
games/hunt/huntd/conf.c
202
logx(LOG_ERR, "%s:%d: expected variable name",
games/hunt/huntd/conf.c
216
logx(LOG_ERR,
games/hunt/huntd/conf.c
227
logx(LOG_ERR, "%s:%d: expected `=' after %s", fnm, *line, word);
games/hunt/huntd/conf.c
245
logx(LOG_WARNING, "%s:%d: trailing garbage ignored",
games/hunt/huntd/conf.c
265
logx(LOG_ERR, "%s:%d: line too long", fnm, line);
games/hunt/huntd/driver.c
1008
logx(LOG_ERR, "accept");
games/hunt/huntd/driver.c
1016
logx(LOG_INFO, "rejected connection from %s", eval_client(&ri));
games/hunt/huntd/driver.c
1164
logx(LOG_INFO, "rejected connection from %s", eval_client(&ri));
games/hunt/huntd/driver.c
480
logx(LOG_INFO, "game started");
games/hunt/huntd/driver.c
983
logx(LOG_INFO, "game over");
games/hunt/huntd/server.h
274
void logx(int, const char *, ...)
games/hunt/huntd/shots.c
1118
logx(LOG_ERR, "play_at: not a player");
lib/libnetgraph/debug.c
167
void (*logx) (const char *fmt,...))
lib/libnetgraph/debug.c
170
_NgLogx = logx;
lib/libnetgraph7/debug.c
195
void (*logx) (const char *fmt,...))
lib/libnetgraph7/debug.c
198
_NgLogx = logx;