isrepair
if (!pp->can_go && !isrepair(pp->battle))
if (!pp->can_go && !isrepair(pp->battle))
if (pp->can_go || ((isrepair(bat) || bat == C_STOP || spd == C_LIMIT) &&
(isrepair(pp->battle) || pp->battle == C_STOP))
int isrepair(CARD);
&& !isrepair(pp->battle))
if (!(card == C_RIGHT_WAY && !isrepair(pp->battle))) {
if (!pp->can_go && isrepair(pp->battle))