intel_engine_flag
return intel_gpu_reset(dev_priv, intel_engine_flag(engine));
engine_mask &= ~intel_engine_flag(engine);
hung |= intel_engine_flag(engine);
stuck |= intel_engine_flag(engine);
wedged |= intel_engine_flag(engine);
(intel_engine_flag(rq->engine) & rq->gem_context->ppgtt->pd_dirty_rings) &&
rq->gem_context->ppgtt->pd_dirty_rings &= ~intel_engine_flag(rq->engine);
if (intel_engine_flag(engine) & ppgtt->pd_dirty_rings) {
unwind_mm = intel_engine_flag(engine);