increase
Player.p_strength += statptr->c_strength.increase * inc;
Player.p_mana += statptr->c_mana.increase * inc;
Player.p_brains += statptr->c_brains.increase * inc;
Player.p_magiclvl += statptr->c_magiclvl.increase * inc;
Player.p_maxenergy += statptr->c_energy.increase * inc;
double increase; /* increment per level */
void increase(void);
increase();
increase();
if (increase) {
int interval, increase = 1;
lf_count_adjust(struct proc *p, int increase)
if (increase) {