hammer_xlate_to_zone2
result_offset = hammer_xlate_to_zone2(zone_offset);
return(hammer_xlate_to_zone2(offset));
b->phys_offset = hammer_xlate_to_zone2(offset);
offset = hammer_xlate_to_zone2(offset);
return hammer_xlate_to_zone2(zone_offset);
result_offset = hammer_xlate_to_zone2(zone_offset);
base_off = hammer_xlate_to_zone2(zone_offset &
base_off = hammer_xlate_to_zone2(next_offset & ~HAMMER_BIGBLOCK_MASK64);
base_off = hammer_xlate_to_zone2(next_offset & ~HAMMER_BIGBLOCK_MASK64);
base_off = hammer_xlate_to_zone2(zone_offset &
hammer_xlate_to_zone2(buf_offset));