games/larn/header.h
477
void godirect(int, int, const char *, int, char);
games/larn/monster.c
310
godirect(x, i, (clev >= 2) ? " Your missiles hit the %s" : " Your missile hit the %s", 100, '+');
games/larn/monster.c
331
godirect(x, rnd(10) + 15 + clev, " The sound damages the %s", 70, '@');
games/larn/monster.c
389
godirect(x, rnd(25 + clev) + 25 + clev, " The fireball hits the %s", 40, '*');
games/larn/monster.c
393
godirect(x, rnd(25) + 20 + clev, " Your cone of cold strikes the %s", 60, 'O');
games/larn/monster.c
462
godirect(x, rnd(25) + 20 + (clev << 1), " A lightning bolt hits the %s", 1, '~');
games/larn/object.c
1064
godirect(22, 150, "The ray hits the %s", 0, ' '); /* pulverization */