game
score[num_scores].game,
strcpy(thisscore.game, cp);
strcmp(thisscore.game, score[i].game) == 0) {
score[i].game, score[i].planes,
score[i].name, score[i].host, score[i].game,
char game[256];
game.information += costofinformation;
game.thinktime += dollars;
thiscosts = this.hand + this.inspection + this.game +
gamecosts = game.hand + game.inspection + game.game +
game.runs + game.information + game.thinktime;
totalcosts = total.hand + total.inspection + total.game +
game.worth = game.wins - gamecosts;
gamereturn = ((double)game.wins / (double)gamecosts - 1.0) * 100.0;
printw("%4d%8d%9d", this.hand, game.hand, total.hand);
printw("%4d%8d%9d", this.inspection, game.inspection, total.inspection);
printw("%4d%8d%9d", this.game, game.game, total.game);
printw("%4d%8d%9d", this.runs, game.runs, total.runs);
printw("%4d%8d%9d", this.information, game.information,
printw("%4d%8d%9d", this.thinktime, game.thinktime, total.thinktime);
printw("%4d%8d%9d", this.wins, game.wins, total.wins);
printw("%4d%8d%9d", this.worth, game.worth, total.worth);
game.wins += valuepercardup;
game.inspection += costofinspection;
game.wins += valuepercardup * cardsoff;
this.game += costofgame;
game.game += costofgame;
total.game += costofgame;
long game; /* cost of buying game */
struct betinfo this, game, total;
game.wins += valuepercardup;
game.hand += costofhand;
this.game = 0;
game.runs += costofrunthroughhand;
game.information += costofinformation;
game.information += costofinformation;
game.information += costofinformation;
printf("| Games %8ld |\n", total.game);
long game; /* cost of buying game */
game();
static void game(void);
if (game < 0 || game >= NSCENE) {
errx(1, "\ndriver: Bad game number %d", game);
cc = &scene[game];
extern int game;
int game;
game = atoi(*argv);
game = -1;
log[NLOG-1].l_gamenum = game;
hasdriver = sync_exists(game);
game = joinable[joinpos];
game = startscenario;
if (game < 0 || game >= NSCENE) {
if (game < 0 || game >= NSCENE) {
cc = &scene[game];
sync_file = get_sync_file(game);
(void)get_lock_file(game);
sync_file = get_sync_file(game);
sync_file = get_sync_file(game);
sync_lock = get_lock_file(game);