fire
fire(pp, 0); /* SHOT */
fire(pp, 1); /* GRENADE */
fire(pp, 2); /* SATCHEL */
fire(pp, 3); /* 7x7 BOMB */
fire(pp, 4); /* 9x9 BOMB */
fire(pp, 5); /* 11x11 BOMB */
fire(pp, 6); /* 13x13 BOMB */
fire(pp, 7); /* 15x15 BOMB */
fire(pp, 8); /* 17x17 BOMB */
fire(pp, 9); /* 19x19 BOMB */
fire(pp, 10); /* 21x21 BOMB */
static void fire(PLAYER *, int);
if (ditems[choice].fire != NULL) {
status = ditems[choice].fire(ditems + choice);
return (contp->menu[0].fire(&contp->menu[0]));
continents[i].fire = continent_country_menu;
dmi->fire = set_zone_whole_country;
dmi->fire = set_zone_multi;
dmi->fire = set_zone_menu;
int (*fire)(struct dialogMenuItem *self);