findname
void findname(char *, int);
findname(ESHK->shknam, let);
findname(nampt, 0);
if (Wizard || findname(Databuf, &Other) < 0L)
if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L) {
if ((loc = findname(Databuf, &Other)) >= 0L) {
else if (findname(Player.p_name, &Other) >= 0L)
if ((loc = findname(Databuf, &Player)) >= 0L) {
long findname(const char *, struct player *);
extern int findname(struct inodesc *);
idesc.id_func = findname;
idesc.id_func = findname;