Symbol: face
games/hunt/hunt/otto.c
140
otto(int y, int x, char face, char *buf, size_t buflen)
games/hunt/hunt/otto.c
148
switch (face) {
games/hunt/huntd/draw.c
186
see(PLAYER *pp, int face)
games/hunt/huntd/draw.c
208
switch (face) {
games/hunt/huntd/execute.c
111
face(pp, LEFTS); /* Face left */
games/hunt/huntd/execute.c
117
face(pp, BELOW); /* Face down */
games/hunt/huntd/execute.c
123
face(pp, ABOVE); /* Face up */
games/hunt/huntd/execute.c
129
face(pp, RIGHT); /* Face right */
games/hunt/huntd/execute.c
43
static void face(PLAYER *, int);
games/hunt/huntd/shots.c
1128
opposite(int face, char dir)
games/hunt/huntd/shots.c
1130
switch (face) {
sys/dev/drm/radeon/r100.c
1570
int i, face;
sys/dev/drm/radeon/r100.c
1889
for (face = 0; face < 4; face++) {
sys/dev/drm/radeon/r100.c
1890
track->textures[i].cube_info[face].width = 1 << ((tmp >> (face * 8)) & 0xf);
sys/dev/drm/radeon/r100.c
1891
track->textures[i].cube_info[face].height = 1 << ((tmp >> ((face * 8) + 4)) & 0xf);
sys/dev/drm/radeon/r100.c
2137
unsigned face, w, h;
sys/dev/drm/radeon/r100.c
2142
for (face = 0; face < 5; face++) {
sys/dev/drm/radeon/r100.c
2143
cube_robj = track->textures[idx].cube_info[face].robj;
sys/dev/drm/radeon/r100.c
2144
w = track->textures[idx].cube_info[face].width;
sys/dev/drm/radeon/r100.c
2145
h = track->textures[idx].cube_info[face].height;
sys/dev/drm/radeon/r100.c
2153
size += track->textures[idx].cube_info[face].offset;
sys/dev/drm/radeon/r100.c
2386
unsigned i, face;
sys/dev/drm/radeon/r100.c
2452
for (face = 0; face < 5; face++) {
sys/dev/drm/radeon/r100.c
2453
track->textures[i].cube_info[face].robj = NULL;
sys/dev/drm/radeon/r100.c
2454
track->textures[i].cube_info[face].width = 16536;
sys/dev/drm/radeon/r100.c
2455
track->textures[i].cube_info[face].height = 16536;
sys/dev/drm/radeon/r100.c
2456
track->textures[i].cube_info[face].offset = 0;
sys/dev/drm/radeon/r200.c
155
int face;
sys/dev/drm/radeon/r200.c
265
face = (reg - ((i * 24) + R200_PP_TXOFFSET_0)) / 4;
sys/dev/drm/radeon/r200.c
273
track->textures[i].cube_info[face - 1].offset = idx_value;
sys/dev/drm/radeon/r200.c
275
track->textures[i].cube_info[face - 1].robj = reloc->robj;
sys/dev/drm/radeon/r200.c
533
for (face = 0; face < 4; face++) {
sys/dev/drm/radeon/r200.c
534
track->textures[i].cube_info[face].width = 1 << ((tmp >> (face * 8)) & 0xf);
sys/dev/drm/radeon/r200.c
535
track->textures[i].cube_info[face].height = 1 << ((tmp >> ((face * 8) + 4)) & 0xf);