draw
wordnumber = draw();
draw();
int draw(void);
drawplayer(PLAYER *pp, FLAG draw)
Maze[y][x] = draw ? pp->p_face : pp->p_over;
if (!draw) {
if (draw && pp->p_cloak >= 0) {
(*scp->rndr->draw)(scp, pos, i, FALSE);
(*scp->rndr->draw)(scp, pos + scp->xsize, i, FALSE);
(*scp->rndr->draw)(scp, pos, i, FALSE);
(*scp->rndr->draw)(scp, pos + scp->xsize, i, FALSE);
(*scp->rndr->draw)(scp, start, end - start + 1, FALSE);
(*scp->rndr->draw)(scp, s, e - s + 1, TRUE);
(*scp->rndr->draw)(scp, 0, scp->xsize*scp->ysize,
vr_draw_t *draw;