Symbol: drandom
games/phantasia/fight.c
1014
if (drandom() > 0.65) {
games/phantasia/fight.c
1033
if (drandom() < treasuretype / 35.0 + 0.04) {
games/phantasia/fight.c
1050
else if (drandom() < 0.08 && Curmonster.m_treasuretype != 4) {
games/phantasia/fight.c
109
if (drandom() * Curmonster.m_speed > drandom() * Player.p_speed
games/phantasia/fight.c
1304
if (drandom() < 0.33) {
games/phantasia/fight.c
1319
if (drandom() < 0.8) {
games/phantasia/fight.c
149
if (drandom() < Curmonster.m_flock / 100.0) {
games/phantasia/fight.c
157
drandom() > 0.2 + pow(0.4, (double)(flockcnt / 3 + Circle / 3.0))) {
games/phantasia/fight.c
297
|| drandom() * Player.p_speed * Player.p_brains
games/phantasia/fight.c
298
> drandom() * Curmonster.m_speed * Curmonster.m_brains) &&
games/phantasia/fight.c
341
if (drandom() < Player.p_sin / 100.0) {
games/phantasia/fight.c
348
if ((drandom() + 0.333) * Player.p_brains
games/phantasia/fight.c
349
< (drandom() + 0.333) * Curmonster.m_brains)
games/phantasia/fight.c
431
if (drandom() > 0.2)
games/phantasia/fight.c
452
} else if (drandom() > 0.5) {
games/phantasia/fight.c
544
if (drandom() > 0.1)
games/phantasia/fight.c
587
Whichmonster = (drandom() > 0.5) ? 77 : 55;
games/phantasia/fight.c
615
inflict = drandom() * Curmonster.m_strength + 0.5;
games/phantasia/fight.c
736
if (drandom() < 0.25) {
games/phantasia/fight.c
843
< Curmonster.m_experience / 200.0 * drandom()) {
games/phantasia/fight.c
849
if (drandom() < 0.3)
games/phantasia/fight.c
866
Curmonster.m_experience / 1000.0 * drandom()) {
games/phantasia/fight.c
923
Curmonster.m_strength *= drandom() + 0.5;
games/phantasia/fight.c
924
Curmonster.m_brains *= drandom() + 0.5;
games/phantasia/fight.c
925
Curmonster.m_speed *= drandom() + 0.5;
games/phantasia/fight.c
926
Curmonster.m_energy *= drandom() + 0.5;
games/phantasia/fight.c
927
Curmonster.m_experience *= drandom() + 0.5;
games/phantasia/fight.c
933
Curmonster.m_strength = drandom() * (Player.p_maxenergy + Player.p_shield) / 1.4
games/phantasia/fight.c
934
+ drandom() * (Player.p_maxenergy + Player.p_shield) / 1.5;
games/phantasia/interplayer.c
343
if (drandom() > 0.25) {
games/phantasia/interplayer.c
355
dtemp *= (drandom() + 0.5) * Player.p_magiclvl * 0.2 + 2.0;
games/phantasia/interplayer.c
360
if (Luckout || drandom() > 0.1) {
games/phantasia/interplayer.c
382
else if (drandom() * Player.p_speed < drandom() * Other.p_speed) {
games/phantasia/interplayer.c
552
if (drandom() / 2.0 < Player.p_sin) {
games/phantasia/macros.h
7
#define ROLL(BASE,INTERVAL) floor((BASE) + (INTERVAL) * drandom())
games/phantasia/main.c
500
if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
games/phantasia/main.c
635
if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
games/phantasia/main.c
847
} else if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1))
games/phantasia/main.c
894
if (drandom() * Player.p_sin > 1.0)
games/phantasia/misc.c
254
if (drandom() < 0.02)
games/phantasia/misc.c
275
if (drandom() < 0.02)
games/phantasia/misc.c
292
if (drandom() < 0.02)
games/phantasia/misc.c
294
else if (drandom() * numitems > Player.p_level / 10.0 &&
games/phantasia/misc.c
318
if (drandom() < 0.02)
games/phantasia/misc.c
335
if (drandom() < 0.02)
games/phantasia/misc.c
356
if (drandom() < 0.02)
games/phantasia/misc.c
378
if (drandom() < 0.02)
games/phantasia/misc.c
407
ROLL(Circle * 20.0, 40.0), (drandom() < 0.5) ? "him" : "her");
games/phantasia/phantglobs.h
80
double drandom(void);