down
if (!location[position].down) {
position = location[position].down;
location[position].down = 160;
deposit = location[position].down;
if (location[position].down) {
position = location[position].down;
location[position].down) {
position = location[position].down;
moveplayer(location[position].down, AHEAD);
if (!moveplayer(location[position].down, AHEAD))
down(&loadpos, NULL, 3, 3);
down(&pickerpos, &pickerscroll, NSCENE, LINES-12);
down(&joinpos, &joinscroll,
down(&startpos, NULL,
down(&optionspos, NULL,
down(&mainpos, NULL,
down(&player, NULL, cc->vessels,
down(0);
down(3);
down(2);
down(1);
down(2);
down(2);
down(2);
down(2);
down(2);
down(2);
down(2);
down(2);
down(2);
down(2);
down(2);
down(2);
static void down(int);
static void mxge_close(mxge_softc_t *sc, int down);
mxge_close(mxge_softc_t *sc, int down)
if (!down) {
int i, count, down;
down = lp->args[0] < lp->args[1];
down ? "DOWN" : "UP", lp->args[1], lp->args[0]);
if (badoff >= lp->args[!down] &&
badoff < lp->args[!!down])
if (down(w,now)) {
goto down;
down: