Symbol: debuglog
games/gomoku/gomoku.h
286
void debuglog(const char *, ...) __printflike(1, 2);
games/gomoku/main.c
383
debuglog("Debug set to %d", debug);
games/gomoku/main.c
396
debuglog("suggest %c %s", i == BLACK ? 'B' : 'W',
games/gomoku/main.c
407
debuglog("%s", stoc(movelog[i]));
games/gomoku/main.c
445
debuglog("overlap %s%c,%s%c = %x", stoc(s1), pdir[d1],
games/gomoku/main.c
450
debuglog("V %s %x/%d %d %x/%d %d %d %x", stoc(i),
games/gomoku/main.c
455
debuglog("FB %s %x %x %x %x", stoc(i),
games/gomoku/main.c
458
debuglog("FW %s %x %x %x %x", stoc(i),
games/gomoku/main.c
478
debuglog("%s", tmp);
games/gomoku/main.c
482
debuglog("Options are:");
games/gomoku/main.c
483
debuglog("q - quit");
games/gomoku/main.c
484
debuglog("c - continue");
games/gomoku/main.c
485
debuglog("d# - set debug level to #");
games/gomoku/main.c
486
debuglog("p# - print values at #");
games/gomoku/pickmove.c
114
debuglog("- %s %x/%d %d %x/%d %d %d", stoc(sp - board),
games/gomoku/pickmove.c
1224
debuglog("sortc: %s%c l%d", stoc(fcbp->c_vertex),
games/gomoku/pickmove.c
1232
debuglog("%s", buf);
games/gomoku/pickmove.c
1283
debuglog("sort1: n%d", n);
games/gomoku/pickmove.c
1291
debuglog("%s", buf);
games/gomoku/pickmove.c
1293
debuglog("%s", buf);
games/gomoku/pickmove.c
130
debuglog("B %s %x/%d %d %x/%d %d %d",
games/gomoku/pickmove.c
1302
debuglog("%s", buf);
games/gomoku/pickmove.c
136
debuglog("W %s %x/%d %d %x/%d %d %d",
games/gomoku/pickmove.c
149
debuglog("*** Can't be blocked");
games/gomoku/pickmove.c
337
debuglog("%cL%d %d %d %d", "BW"[color],
games/gomoku/pickmove.c
396
debuglog("scanframes: %c combocnt %d", "BW"[color],
games/gomoku/pickmove.c
401
debuglog("scanframes: %c elistcnt %d", "BW"[color],
games/gomoku/pickmove.c
507
debuglog("%c c %d %d m %x %x o %d %d",
games/gomoku/pickmove.c
513
debuglog("%s", tmp);
games/gomoku/pickmove.c
683
debuglog("loop: %c %s", "BW"[curcolor],
games/gomoku/pickmove.c
764
debuglog("%c v%d i%d d%d c %d %d m %x %x o %d %d",
games/gomoku/pickmove.c
770
debuglog("%s", tmp);
games/gomoku/pickmove.c
811
debuglog("E%c %s", "bw"[curcolor], tmp);
games/gomoku/pickmove.c
933
debuglog("e %s o%d i%d c%d m%x %x",