dead
int dead;
makefree(struct BOARD *dead)
dead->b_next = freeq; /* add to freeq */
freeq = dead;
int dead = dochug(mtmp);
if (!dead) /* monster still alive */
return (dead);
int n, n0, tlpos, dead;
dead = 0;
while (n0 && !dead) {
dead = 1;
if (atp->dead) {
atp->dead = 1;
atp->dead = 1;
atp->dead = 0;
dead : 1,
&& sbp_status->dead == 0);
sbp_status->src, sbp_status->resp, sbp_status->dead,
if (sbp_status->dead) {
dead:1,
dead:1,
int dead;
dead = bridge_rtage_finddead(sc);
KKASSERT(dead <= sc->sc_brtcnt);
if (sc->sc_brtcnt - dead <= sc->sc_brtmax) {
++dead;
KKASSERT(dead <= sc->sc_brtcnt);
if (sc->sc_brtcnt - dead <= sc->sc_brtmax) {
if (dead)
int dead = 0;
++dead;
KKASSERT(dead <= sc->sc_brtcnt);
return dead;
int dead = 0;
dead = 1;
if (!dead)
int dead = 0;
dead = 1;
if (!dead)
int dead;
return atomic_load_acq_int(&fmp->dead);
atomic_store_rel_int(&fmp->dead, 1);
fmp->dead = false;
while (fmp->dead == 0) {
f = signal(SIGALRM, dead);