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cpufire
games/bs/bs.c
1012
if (POSSIBLE(x, y) && (hit = cpufire(x, y)))
games/bs/bs.c
1025
if (POSSIBLE(x, y) && (hit = cpufire(x, y)))
games/bs/bs.c
1037
if (POSSIBLE(x, y) && (hit = cpufire(x, y)))
games/bs/bs.c
960
if (!(hit = cpufire(x, y)))
games/bs/bs.c
999
if (!(hit = cpufire(x, y)))