coord
coord shk; /* usual position shopkeeper */
coord shd; /* position shop door */
extern coord doors[DOORMAX];
coord mtrack[MTSZ]; /* monster track */
coord enexto(xchar, xchar);
coord mazexy(void);
int mfndpos(struct monst *, coord[9 ], int[9 ], int);
coord *gettrack(int, int);
coord getpos(int, const char *);
coord bhitpos;
coord doors[DOORMAX];
static coord dig_pos;
coord cc;
coord
coord cc;
coord poss[9];
coord *cp;
extern coord bhitpos; /* place where thrown weapon falls to the ground */
coord mm;
coord
coord foo[15], *tfoo;
static coord
coord ff;
coord cc, tt;
coord dd;
coord mm;
coord mm;
static coord finddpos(int, int, int, int);
coord
coord mm;
coord mm;
coord poss[9];
coord *cp;
mfndpos(struct monst *mon, coord poss[9], int info[9], int flag)
coord mm;
static coord tc[COLNO]; /* but watch reflecting beams! */
coord poss[9];
static coord utrack[UTSZ];
coord *
coord tc;
coord cc;
#define ACPI_PSD_COORD_VALID(coord) \
((coord) == ACPI_PSD_COORD_SWALL || \
(coord) == ACPI_PSD_COORD_SWANY || \
(coord) == ACPI_PSD_COORD_HWALL)
uint32_t val, domain, coord, nproc;
acpi_PkgInt32(obj, 3, &coord) != 0 ||
if (!ACPI_PSD_COORD_VALID(coord)) {
device_printf(dev, "Invalid _PSD CoordType (%#x)\n", coord);
if (coord == ACPI_PSD_COORD_SWALL) {
if (dom->pd_coord != coord) {
dom = acpi_pst_domain_alloc(domain, coord, nproc);
acpi_pst_domain_alloc(uint32_t domain, uint32_t coord, uint32_t nproc)
dom->pd_coord = coord;