Symbol: BULLET
games/hunt/huntd/driver.c
672
BULLET *bp;
games/hunt/huntd/execute.c
202
BULLET *bp;
games/hunt/huntd/execute.c
450
BULLET *bp;
games/hunt/huntd/execute.c
491
BULLET *
games/hunt/huntd/execute.c
495
BULLET *bp;
games/hunt/huntd/execute.c
497
bp = (BULLET *) malloc(sizeof (BULLET)); /* NOSTRICT */
games/hunt/huntd/extern.c
55
BULLET *Bullets = NULL; /* linked list of bullets */
games/hunt/huntd/server.h
179
BULLET *b_next;
games/hunt/huntd/server.h
241
BULLET *create_shot(int, int, int, char, int, int, PLAYER *, IDENT *,
games/hunt/huntd/server.h
259
BULLET *is_bullet(int, int);
games/hunt/huntd/server.h
288
extern BULLET * Bullets;
games/hunt/huntd/shots.c
1071
zapshot(BULLET *blist, BULLET *obp)
games/hunt/huntd/shots.c
1073
BULLET *bp;
games/hunt/huntd/shots.c
1092
explshot(BULLET *blist, int y, int x)
games/hunt/huntd/shots.c
1094
BULLET *bp;
games/hunt/huntd/shots.c
1149
BULLET *
games/hunt/huntd/shots.c
1152
BULLET *bp;
games/hunt/huntd/shots.c
1168
BULLET *bp;
games/hunt/huntd/shots.c
1181
find_under(BULLET *blist, BULLET *bp)
games/hunt/huntd/shots.c
1183
BULLET *nbp;
games/hunt/huntd/shots.c
1197
mark_player(BULLET *bp)
games/hunt/huntd/shots.c
1213
mark_boot(BULLET *bp)
games/hunt/huntd/shots.c
227
move_normal_shot(BULLET *bp)
games/hunt/huntd/shots.c
454
move_drone(BULLET *bp)
games/hunt/huntd/shots.c
47
static void chkshot(BULLET *, BULLET *);
games/hunt/huntd/shots.c
48
static void chkslime(BULLET *, BULLET *);
games/hunt/huntd/shots.c
49
static void explshot(BULLET *, int, int);
games/hunt/huntd/shots.c
50
static void find_under(BULLET *, BULLET *);
games/hunt/huntd/shots.c
52
static void mark_boot(BULLET *);
games/hunt/huntd/shots.c
53
static void mark_player(BULLET *);
games/hunt/huntd/shots.c
54
static int move_drone(BULLET *);
games/hunt/huntd/shots.c
56
static int move_normal_shot(BULLET *);
games/hunt/huntd/shots.c
57
static void move_slime(BULLET *, int, BULLET *);
games/hunt/huntd/shots.c
58
static void save_bullet(BULLET *);
games/hunt/huntd/shots.c
59
static void zapshot(BULLET *, BULLET *);
games/hunt/huntd/shots.c
594
save_bullet(BULLET *bp)
games/hunt/huntd/shots.c
751
chkshot(BULLET *bp, BULLET *next)
games/hunt/huntd/shots.c
842
chkslime(BULLET *bp, BULLET *next)
games/hunt/huntd/shots.c
844
BULLET *nbp;
games/hunt/huntd/shots.c
872
nbp = (BULLET *) malloc(sizeof (BULLET));
games/hunt/huntd/shots.c
890
move_slime(BULLET *bp, int speed, BULLET *next)
games/hunt/huntd/shots.c
894
BULLET *nbp;
games/hunt/huntd/shots.c
94
BULLET *bp, *next;
games/hunt/huntd/shots.c
97
BULLET *blist;