games/rogue/hit.c
339
(!can_move(rogue.row, rogue.col, row, col))) {
games/rogue/move.c
78
if (!can_move(rogue.row, rogue.col, row, col)) {
games/rogue/rogue.h
551
boolean can_move(short, short, short, short);
games/rogue/room.c
141
if (can_move(row, col, row+i, col+j)) {