black
char colormap[4] = {black, black, red, red};
#define RB_SET_BLACKRED(black, red, field) do { \
RB_COLOR(black, field) = RB_BLACK; \
((video_levels->black << TV_BLACK_LEVEL_SHIFT) |
.blank = 225, .black = 267, .burst = 113,
.blank = 266, .black = 316, .burst = 133,
.blank = 225, .black = 225, .burst = 113,
.blank = 266, .black = 266, .burst = 133,
.blank = 237, .black = 237, .burst = 118,
.blank = 280, .black = 280, .burst = 139,
.blank = 225, .black = 267, .burst = 113,
.blank = 266, .black = 316, .burst = 133,
.blank = 225, .black = 267, .burst = 118,
.blank = 266, .black = 316, .burst = 139,
.blank = 279, .black = 279, .burst = 0,
u16 blank, black;
#define RB_SET_BLACKRED(black, red, field) do { \
RB_COLOR(black, field) = RB_BLACK; \