BOOT
} else if (go_for_ammo(BOOT)) {
case BOOT:
np->p_face = BOOT;
showexpl(np->p_y, np->p_x, BOOT);
Maze[pp->p_y][pp->p_x] = BOOT;
case BOOT:
case BOOT:
if (pp->p_face != BOOT && pp->p_face != BOOT_PAIR) {
if (Maze[y][x] == BOOT)
case BOOT:
state = BOOT;