BLINDCOUNT
if (c[BLINDCOUNT]) /* see nothing if blind */
if (c[BLINDCOUNT]) /* see nothing if blind */
if (!c[BLINDCOUNT]) {
if (c[BLINDCOUNT]) {
c[BLINDCOUNT] = 0;
if (c[BLINDCOUNT] == 0) { /* if not blind show effect */
if (c[BLINDCOUNT]) {
if (c[BLINDCOUNT]) /* if blind don't show where monsters are */
if (c[BLINDCOUNT] == 0)
if (c[BLINDCOUNT])
if (c[BLINDCOUNT])
c[BLINDCOUNT] += 500;
if (c[BLINDCOUNT] == 0)
if (c[BLINDCOUNT])
static char curse[] = { BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
if (d[BLINDCOUNT])
if (--d[BLINDCOUNT] <= 0) {
if (c[BLINDCOUNT])
c[BLINDCOUNT] = 1; /* cure blindness too! */