Symbol: BLACK
games/gomoku/bdinit.c
101
sp->s_fval[BLACK][0].s = 0x500;
games/gomoku/bdinit.c
105
sp->s_fval[BLACK][1].s = 0x500;
games/gomoku/bdinit.c
109
sp->s_fval[BLACK][0].s = 0x401;
games/gomoku/bdinit.c
114
sp->s_fval[BLACK][3].s = MAXCOMBO;
games/gomoku/bdinit.c
118
sp->s_fval[BLACK][3].s = 0x500;
games/gomoku/bdinit.c
128
cbp->c_combo.s = sp->s_fval[BLACK][r].s;
games/gomoku/bdinit.c
146
sortframes[BLACK] = (struct combostr *)0;
games/gomoku/bdinit.c
193
s = 5 + sp1->s_fval[BLACK][r].c.b;
games/gomoku/bdinit.c
70
sp->s_fval[BLACK][1].s = MAXCOMBO;
games/gomoku/bdinit.c
71
sp->s_fval[BLACK][2].s = MAXCOMBO;
games/gomoku/bdinit.c
72
sp->s_fval[BLACK][3].s = MAXCOMBO;
games/gomoku/bdinit.c
78
sp->s_fval[BLACK][1].s = 0x500;
games/gomoku/bdinit.c
79
sp->s_fval[BLACK][2].s = 0x500;
games/gomoku/bdinit.c
80
sp->s_fval[BLACK][3].s = 0x500;
games/gomoku/bdinit.c
86
sp->s_fval[BLACK][1].s = 0x401;
games/gomoku/bdinit.c
87
sp->s_fval[BLACK][2].s = 0x401;
games/gomoku/bdinit.c
88
sp->s_fval[BLACK][3].s = 0x401;
games/gomoku/bdinit.c
96
sp->s_fval[BLACK][0].s = MAXCOMBO;
games/gomoku/bdinit.c
97
sp->s_fval[BLACK][1].s = MAXCOMBO;
games/gomoku/bdisp.c
130
i = strlen(plyr[BLACK]);
games/gomoku/bdisp.c
135
plyr[BLACK], plyr[WHITE]);
games/gomoku/bdisp.c
146
i, plyr[BLACK], j, plyr[WHITE]);
games/gomoku/main.c
141
plyr[BLACK] = plyr[WHITE] = "???";
games/gomoku/main.c
156
color = BLACK;
games/gomoku/main.c
176
color = BLACK;
games/gomoku/main.c
186
input[BLACK] = INPUTF;
games/gomoku/main.c
196
input[BLACK] = USER;
games/gomoku/main.c
201
input[BLACK] = PROGRAM;
games/gomoku/main.c
207
plyr[BLACK] = input[BLACK] == USER ? user : prog;
games/gomoku/main.c
212
for (color = BLACK; ; color = !color) {
games/gomoku/main.c
226
input[BLACK] = USER;
games/gomoku/main.c
231
input[BLACK] = PROGRAM;
games/gomoku/main.c
235
plyr[BLACK] = input[BLACK] == USER ? user : prog;
games/gomoku/main.c
395
i = input[1] == 'b' ? BLACK : WHITE;
games/gomoku/main.c
396
debuglog("suggest %c %s", i == BLACK ? 'B' : 'W',
games/gomoku/main.c
400
board[movelog[movenum - 1]].s_occ = movenum & 1 ? BLACK : WHITE;
games/gomoku/main.c
451
sp->s_combo[BLACK].s, sp->s_level[BLACK],
games/gomoku/main.c
452
sp->s_nforce[BLACK],
games/gomoku/main.c
456
sp->s_fval[BLACK][0].s, sp->s_fval[BLACK][1].s,
games/gomoku/main.c
457
sp->s_fval[BLACK][2].s, sp->s_fval[BLACK][3].s);
games/gomoku/makemove.c
107
cp = &fsp->s_fval[BLACK][r];
games/gomoku/makemove.c
128
fsp->s_fval[BLACK][r].s = MAXCOMBO;
games/gomoku/makemove.c
189
cp = &fsp->s_fval[BLACK][r];
games/gomoku/makemove.c
98
if (sortframes[BLACK] == cbp)
games/gomoku/makemove.c
99
sortframes[BLACK] = cbp->c_next;
games/gomoku/pickmove.c
102
scanframes(BLACK);
games/gomoku/pickmove.c
112
if (debug && (sp->s_combo[BLACK].c.a == 1 ||
games/gomoku/pickmove.c
115
sp->s_combo[BLACK].s, sp->s_level[BLACK],
games/gomoku/pickmove.c
116
sp->s_nforce[BLACK],
games/gomoku/pickmove.c
122
if (better(sp, sp1, BLACK))
games/gomoku/pickmove.c
132
sp1->s_combo[BLACK].s, sp1->s_level[BLACK],
games/gomoku/pickmove.c
133
sp1->s_nforce[BLACK],
games/gomoku/pickmove.c
140
sp2->s_combo[BLACK].s, sp2->s_level[BLACK],
games/gomoku/pickmove.c
141
sp2->s_nforce[BLACK], sp2->s_wval);
games/gomoku/pickmove.c
146
sp = (us == BLACK) ? sp2 : sp1;
games/gomoku/pickmove.c
151
if (us == BLACK) {
games/gomoku/pickmove.c
152
Ocp = &sp1->s_combo[BLACK];
games/gomoku/pickmove.c
155
Tcp = &sp1->s_combo[BLACK];
games/gomoku/pickmove.c
89
sp->s_combo[BLACK].s = MAXCOMBO + 1;
games/gomoku/pickmove.c
91
sp->s_level[BLACK] = 255;
games/gomoku/pickmove.c
93
sp->s_nforce[BLACK] = 0;