Wounded_legs
if (Wounded_legs & LEFT_SIDE)
if (Wounded_legs & RIGHT_SIDE)
if (!Wounded_legs || (Wounded_legs & TIMEOUT))
Wounded_legs |= side + timex;
Wounded_legs |= side;
if (Wounded_legs) {
if ((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
Wounded_legs = 0;
if (Wounded_legs) {