Symbol: WEST
games/battlestar/room.c
121
case WEST:
games/battlestar/room.c
135
case WEST:
games/battlestar/room.c
148
case WEST:
games/battlestar/room.c
154
case WEST:
games/battlestar/room.c
163
case WEST:
games/battlestar/room.c
182
direction = WEST;
games/battlestar/room.c
198
direction = WEST;
games/battlestar/room.c
214
direction = WEST;
games/battlestar/room.c
218
case WEST:
games/battlestar/room.c
97
case WEST:
games/hunt/hunt/otto.c
150
case '<': facing = WEST; break;
games/hunt/hunt/otto.c
316
case WEST:
games/hunt/hunt/otto.c
317
if (been_there[row][col - 1] & WEST)
games/hunt/hunt/otto.c
330
been_there[r][col] |= WEST;
games/hunt/hunt/otto.c
402
case WEST: col--; break;
games/hunt/hunt/otto.c
462
case WEST:
games/hunt/hunt/otto.c
468
else if (dir == WEST
games/hunt/hunt/otto.c
474
else if (dir == WEST)
games/hunt/huntd/makemaze.c
151
stat |= WEST;
games/hunt/huntd/makemaze.c
153
case WEST | EAST:
games/hunt/huntd/makemaze.c
155
case WEST:
games/hunt/huntd/shots.c
1012
if (dirmask & WEST) {
games/hunt/huntd/shots.c
462
dir = WEST;
games/hunt/huntd/shots.c
481
mask |= WEST, count++;
games/hunt/huntd/shots.c
506
if (mask & WEST)
games/hunt/huntd/shots.c
507
mask &= ~WEST, count--;
games/hunt/huntd/shots.c
527
if (n >= 0 && mask & WEST)
games/hunt/huntd/shots.c
528
dir = WEST, n--;
games/hunt/huntd/shots.c
535
case WEST:
games/hunt/huntd/shots.c
943
dirmask |= WEST, count++;
games/hunt/huntd/shots.c
961
dirmask |= WEST, count++;
games/hunt/huntd/shots.c
967
dirmask |= WEST, count++;
games/hunt/huntd/shots.c
978
dirmask |= WEST, count++;
games/hunt/huntd/shots.c
997
if (dirmask & WEST)
games/hunt/huntd/shots.c
998
dirmask &= ~WEST;