Symbol: BELOW
games/hunt/huntd/answer.c
444
return BELOW;
games/hunt/huntd/draw.c
154
see(pp, BELOW);
games/hunt/huntd/draw.c
159
see(pp, BELOW);
games/hunt/huntd/draw.c
166
case BELOW:
games/hunt/huntd/draw.c
167
see(pp, BELOW);
games/hunt/huntd/draw.c
215
case BELOW:
games/hunt/huntd/draw.c
354
case BELOW:
games/hunt/huntd/execute.c
114
move_player(pp, BELOW); /* Move down */
games/hunt/huntd/execute.c
117
face(pp, BELOW); /* Face down */
games/hunt/huntd/execute.c
217
case BELOW:
games/hunt/huntd/execute.c
274
case BELOW:
games/hunt/huntd/expl.c
186
case BELOW:
games/hunt/huntd/hunt.h
111
c == ABOVE || c == BELOW || c == FLYER)
games/hunt/huntd/shots.c
1034
nbp = create_shot(bp->b_type, bp->b_y + 1, bp->b_x, BELOW,
games/hunt/huntd/shots.c
1136
return (dir == BELOW);
games/hunt/huntd/shots.c
1137
case BELOW:
games/hunt/huntd/shots.c
257
case BELOW:
games/hunt/huntd/shots.c
283
bp->b_face = BELOW;
games/hunt/huntd/shots.c
291
case BELOW:
games/hunt/huntd/shots.c
305
bp->b_face = BELOW;
games/hunt/huntd/shots.c
310
case BELOW:
games/hunt/huntd/shots.c
325
bp->b_face = BELOW;
games/hunt/huntd/shots.c
343
case BELOW:
games/hunt/huntd/shots.c
513
case BELOW:
games/hunt/huntd/shots.c
549
bp->b_face = BELOW;
games/hunt/huntd/shots.c
557
case BELOW:
games/hunt/huntd/shots.c
618
case BELOW:
games/hunt/huntd/shots.c
807
case BELOW:
games/hunt/huntd/shots.c
864
case BELOW:
games/hunt/huntd/shots.c
912
case BELOW:
games/hunt/huntd/shots.c
974
case BELOW:
lib/libexecinfo/builtin.c
59
if ((const void *)frame BELOW stack)