Symbol: TUNNEL
games/rogue/level.c
400
} while (!(dungeon[*row][*col] & (HORWALL | TUNNEL)));
games/rogue/level.c
408
} while (!(dungeon[*row][*col] & (VERTWALL | TUNNEL)));
games/rogue/level.c
433
dungeon[row1][i] = TUNNEL;
games/rogue/level.c
436
dungeon[i][middle] = TUNNEL;
games/rogue/level.c
439
dungeon[row2][i] = TUNNEL;
games/rogue/level.c
448
dungeon[i][col1] = TUNNEL;
games/rogue/level.c
451
dungeon[middle][i] = TUNNEL;
games/rogue/level.c
454
dungeon[i][col2] = TUNNEL;
games/rogue/level.c
564
(!mask_room(rn, &srow, &scol, TUNNEL))) {
games/rogue/level.c
572
dungeon[srow][scol] = TUNNEL;
games/rogue/level.c
594
dungeon[srow][scol] = TUNNEL;
games/rogue/level.c
648
dungeon[r][c] = TUNNEL;
games/rogue/level.c
664
(dungeon[r-1][c] != TUNNEL) &&
games/rogue/level.c
665
(dungeon[r-1][c-1] != TUNNEL) &&
games/rogue/level.c
666
(dungeon[r-1][c+1] != TUNNEL) &&
games/rogue/level.c
667
(dungeon[r-2][c] != TUNNEL)) {
games/rogue/level.c
673
(dungeon[r+1][c] != TUNNEL) &&
games/rogue/level.c
674
(dungeon[r+1][c-1] != TUNNEL) &&
games/rogue/level.c
675
(dungeon[r+1][c+1] != TUNNEL) &&
games/rogue/level.c
676
(dungeon[r+2][c] != TUNNEL)) {
games/rogue/level.c
682
(dungeon[r][c-1] != TUNNEL) &&
games/rogue/level.c
683
(dungeon[r-1][c-1] != TUNNEL) &&
games/rogue/level.c
684
(dungeon[r+1][c-1] != TUNNEL) &&
games/rogue/level.c
685
(dungeon[r][c-2] != TUNNEL)) {
games/rogue/level.c
691
(dungeon[r][c+1] != TUNNEL) &&
games/rogue/level.c
692
(dungeon[r-1][c+1] != TUNNEL) &&
games/rogue/level.c
693
(dungeon[r+1][c+1] != TUNNEL) &&
games/rogue/level.c
694
(dungeon[r][c+2] != TUNNEL)) {
games/rogue/level.c
727
if (dungeon[row][col] == TUNNEL) {
games/rogue/level.c
747
gr_row_col(&row, &col, (FLOOR | TUNNEL | OBJECT | STAIRS));
games/rogue/level.c
753
if (dungeon[rogue.row][rogue.col] & TUNNEL) {
games/rogue/monster.c
138
gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
games/rogue/monster.c
248
(dungeon[row][col] & (FLOOR | TUNNEL))) {
games/rogue/monster.c
487
dr_course(monster, ((dungeon[mrow][mcol] & TUNNEL) ? 1 : 0),
games/rogue/monster.c
625
gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
games/rogue/monster.c
678
(dungeon[row][col] & (FLOOR|TUNNEL|STAIRS|DOOR))) {
games/rogue/move.c
114
(dungeon[row][col] & TUNNEL)) {
games/rogue/move.c
119
} else if (dungeon[row][col] & TUNNEL) {
games/rogue/move.c
201
(dungeon[rogue.row][rogue.col] & TUNNEL)) {
games/rogue/move.c
217
(dungeon[rogue.row][rogue.col] & TUNNEL)) {
games/rogue/move.c
234
return(dungeon[row][col] & (FLOOR | TUNNEL | DOOR | STAIRS | TRAP));
games/rogue/move.c
285
if ((((i - j) == 1) || ((i - j) == -1)) && (s & TUNNEL)) {
games/rogue/move.c
611
if ((dungeon[nrow][ncol] & TUNNEL) && is_passable(nrow, ncol)) {
games/rogue/object.c
207
(dungeon[row][col] == TUNNEL)) {
games/rogue/object.c
599
gr_row_col(&row, &col, (FLOOR | TUNNEL));
games/rogue/object.c
707
gr_row_col(&row, &col, (FLOOR | TUNNEL));
games/rogue/room.c
186
if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
games/rogue/room.c
187
if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
games/rogue/room.c
300
if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
games/rogue/room.c
370
unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
games/rogue/room.c
392
} else if (s & TUNNEL) {
games/rogue/spec_hit.c
290
(dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
games/rogue/throw.c
188
if (dungeon[*row][*col] & TUNNEL) {
games/rogue/throw.c
205
while ((i < 9) && dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER)) {
games/rogue/throw.c
209
(dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER))) {
games/rogue/trap.c
165
} while (((dungeon[row][col] & (OBJECT|STAIRS|TRAP|TUNNEL)) ||
games/rogue/zap.c
207
gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));