TIMESTOP
{ TIMESTOP, "Time Stop" },
if (c[TIMESTOP] == 0)
if (c[TIMESTOP]) /* don't make monsters if time is stopped */
} else if (c[TIMESTOP] == 0)
if (c[TIMESTOP] == 0)
if (c[TIMESTOP] == 0)
if (c[TIMESTOP] == 0)
if (c[TIMESTOP]) /* not if time stopped */
if (c[TIMESTOP]) {
c[TIMESTOP] += rnd(20) + (clev << 1);
if (c[TIMESTOP]) /* no action if time is stopped */
if (c[TIMESTOP]) /* can't find objects is time is stopped */
INVISIBILITY, CANCELLATION, HASTESELF, GLOBE, SCAREMONST, HOLDMONST, TIMESTOP };
if (d[TIMESTOP]) {
if (--d[TIMESTOP] <= 0)