games/tetris/shapes.c
58
/* 0*/ { 7, 7, { TL, TC, MR } },
games/tetris/shapes.c
59
/* 1*/ { 8, 8, { TC, TR, ML } },
games/tetris/shapes.c
61
/* 3*/ { 3, 3, { TL, TC, ML } },
games/tetris/shapes.c
65
/* 7*/ { 0, 0, { TC, ML, BL } },
games/tetris/shapes.c
66
/* 8*/ { 1, 1, { TC, MR, BR } },
games/tetris/shapes.c
67
/* 9*/ { 10, 2, { TC, MR, BC } },
games/tetris/shapes.c
68
/*10*/ { 11, 9, { TC, ML, MR } },
games/tetris/shapes.c
69
/*11*/ { 2, 10, { TC, ML, BC } },
games/tetris/shapes.c
70
/*12*/ { 13, 4, { TC, BC, BR } },
games/tetris/shapes.c
72
/*14*/ { 4, 13, { TL, TC, BC } },
games/tetris/shapes.c
73
/*15*/ { 16, 5, { TR, TC, BC } },
games/tetris/shapes.c
75
/*17*/ { 5, 16, { TC, BC, BL } },
games/tetris/shapes.c
76
/*18*/ { 6, 6, { TC, BC, 2*B_COLS } }/* sticks out */