S_SUNK
next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS;
next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS;
next = (hit == S_SUNK) ? RANDOM_FIRE : SECOND_PASS;
next = (hit == S_SUNK) ? RANDOM_FIRE: SECOND_PASS;
return(hit ? (sunk ? S_SUNK : S_HIT) : S_MISS);
next = (hit == S_SUNK) ? RANDOM_FIRE : RANDOM_HIT;