Symbol: SZ_PLAYERSTRUCT
games/phantasia/gamesupport.c
519
while (fread((char *)&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/gamesupport.c
549
if (fread((char *)&Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
games/phantasia/gamesupport.c
560
loc += SZ_PLAYERSTRUCT;
games/phantasia/interplayer.c
38
while (fread((char *)&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
games/phantasia/interplayer.c
571
while (fread((char *)&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/interplayer.c
580
loc += SZ_PLAYERSTRUCT;
games/phantasia/interplayer.c
61
foeloc += SZ_PLAYERSTRUCT;
games/phantasia/interplayer.c
627
while (fread((char *)&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
games/phantasia/interplayer.c
700
while (fread((char *)&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/interplayer.c
718
loc += SZ_PLAYERSTRUCT;
games/phantasia/main.c
673
while (fread((char *)&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/main.c
689
while (fread((char *)&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/main.c
701
while (fread((char *)&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/main.c
720
while (fread((char *)&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/misc.c
590
while (fread((char *)playerp, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
games/phantasia/misc.c
596
loc += SZ_PLAYERSTRUCT;
games/phantasia/misc.c
622
while (fread((char *)&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
games/phantasia/misc.c
627
loc += SZ_PLAYERSTRUCT;
games/phantasia/misc.c
816
fwrite((char *)playerp, SZ_PLAYERSTRUCT, 1, Playersfp);
games/phantasia/misc.c
943
fread((char *)playerp, SZ_PLAYERSTRUCT, 1, Playersfp);